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1
Mastering Unity scripting : learn advanced C# tips and techniques to make professional-grade games and Unity
by
Thorn, Alan
Published 2015
Packt Publishing
Table of Contents:
“
...:
Cameras
, Rendering, and Scenes;
Camera
gizmos; Being seen; Detecting the object visibility; More...
”
Call Number:
QA76.76.C672
Read Now
2
How to cheat in Unity 5 : tips and tricks for game development
by
Thorn, Alan
Published 2016
Focal Press
Table of Contents:
“
.... Animation and time -- 5. Persistence and accessibility -- 6.
Cameras
, rendering, and lighting -- 7. Coding...
”
Call Number:
QA76.76.C672
Read Now
3
Learn Unity for 2D Game Development
by
Thorn, Alan
Published 2013
Apress
“
... with
cameras
, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work...
”
Read Now
4
Learn Unity for 2D game development
by
Thorn, Alan
Published 2013
Apress, Distributed to the Book trade worldwide by Springer
“
... with
cameras
, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work...
”
Call Number:
QA76.76.C672
Read Now
5
Moving from Unity to Godot : an in-depth handbook to Godot for Unity users
by
Thorn, Alan
Published 2020
Apress
Table of Contents:
“
...Chapter 6: Coding a First-Person Controller in C# -- Getting Started -- Creating a
Camera
Scene...
”
Call Number:
QA76.76.C672
Read Now
6
Unity 5.x by example : an example-based practical guide to get you up and running with Unity 5.x
by
Thorn, Alan
Published 2016
Packt Publishing
Table of Contents:
“
... 3.1; Configuring the game
camera
; Bounds locking; Code Sample 3.2; Health; Code Sample 3.3; Death...
”
Call Number:
T385
Read Now
7
Unity 2018 by example : learn about game and virtual reality development by creating five engaging projects
by
Thorn, Alan
Published 2018
Packt Publishing
Table of Contents:
“
... -- Creating a player object -- Player input -- Code Sample 3.1 -- Configuring the game
camera
-- Bounds...
”
Call Number:
T385
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