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1
Published 2021
Springer International Publishing
Table of Contents: ... Networks -- Part 2: Human-computer Interaction -- Facilitating Decision Making with Multimodal Interfaces...

2
Published 2016
Springer International Publishing
Table of Contents: ... -- Responsive Motion Generation -- Shared Object Manipulation -- Part III Modelling Human Behaviours...

3
Published 2020
Springer International Publishing
Table of Contents: ...Modelling, Animation and Simulation -- Virtual Reality -- Image Processing and Computer Vision...

4
Published 2020
Springer International Publishing
Table of Contents: ... of an Industrial System User Interface -- Gaze-contingent Rendering in Virtual Reality -- Hierarchical Rendering...

5
Published 2020
Springer International Publishing
Table of Contents: ... the Conversation -- Communication Tech -- Digital Holography -- Section 3: Interaction between the Arts and Data...

6
by Gutierrez, Mario, Vexo, F., Thalmann, Daniel
Published 2008
Springer London
Table of Contents: ...Fundamentals -- Computer Graphics -- Computer Animation -- Virtual Worlds -- Virtual Characters...

7
by Gutiérrez A., Mario A., Vexo, Frédéric, Thalmann, Daniel
Published 2023
Springer Nature Switzerland
Table of Contents: ... and Taste -- Brain-Computer Interfaces -- Part IV Applications: Health Sciences -- Cultural Heritage...

8
Published 2001
Springer US
Table of Contents: ... for Conversational User Interfaces: Animating and Controlling 3D Faces -- 21. Constructing Virtual Human Life...

9
Published 1985
Springer Japan
Table of Contents: ... -- Multi-Robot Assembly of IC’s -- A Computerized System for Spot Detection and Analysis of Two-Dimensional...

10
Published 1997
Springer Vienna
Table of Contents: ...1. Human Motion Capture -- The Process of Motion Capture: Dealing with the Data -- A New Interface...

11
Published 1988
Springer Berlin Heidelberg
Table of Contents: ... Samples -- Human Prototyping -- “Occursus Cum Novo”, Computer Animation by Ray Tracing in a Network -- 2...

12
Published 1995
Springer Vienna
Table of Contents: ... -- All You Need Is Force: A Constraint-Based Approach for Rigid Body Dynamics in Computer Animation -- II...

13
Published 1993
Springer Japan
Table of Contents: ... Marcus -- Using the Whole Hand in the Human-Computer Interface -- Communicating with Virtual Worlds...