1
Published 2001
Springer US
Table of Contents: ... Deformable Human Body Models -- 12. Efficient Muscle Shape Deformation -- 13. Towards the Ultimate Motion...

2
Published 1998
Springer Berlin Heidelberg
Table of Contents: ...Human Motion Analysis -- Motion Analysis in Clinical Practice Using Ambulatory Accelerometry -- A...

3
Published 1991
Springer Japan
Table of Contents: ... of the Human Face from Photographs -- Techniques for Realistic Facial Modeling and Animation -- II: Human...

4
Published 1999
Springer Vienna
Table of Contents: ...1. Virtual Humans -- Simple Machines for Scaling Human Motion -- Tracking and Modifying Upper-Body...

5
Published 1989
Springer Japan
Table of Contents: ... Intelligence, Natural Language, and Simulation for Human Animation -- An Introduction to the Use of Dynamic...

6
Published 1997
Springer Vienna
Table of Contents: ...1. Human Motion Capture -- The Process of Motion Capture: Dealing with the Data -- A New Interface...

7
Published 1992
Springer Japan
Table of Contents: ... -- A New Method for Approximative Interactive Dynamics -- II: Human animation -- Extraction of 3D...

8
Published 1993
Springer Japan
Table of Contents: ...Contents: Advanced Techniques in Animation -- Visualization and Applications -- Human Modelling...

9
by Magnenat Thalmann, Nadia, Thalmann, Daniel
Published 1990
Springer Berlin Heidelberg
Table of Contents: ... Composition -- 3. Human Prototyping -- 3.1 Local Transformations of Existing Synthetic Actors -- 3.2 Shape...

10
Published 1990
Springer Japan
Table of Contents: ... Data Analysis and Animation -- II: Human Modeling and Animation -- Directing an Animated Scene...

11
Published 2001
Springer Vienna
Table of Contents: ... Animation -- A Simple Physics Model to Animate Human Hair Modeled in 2D Strips in Real Time -- A Layered...

12
Published 1993
Springer Japan
Table of Contents: ... Marcus -- Using the Whole Hand in the Human-Computer Interface -- Communicating with Virtual Worlds...

13
Published 1985
Springer Japan
Table of Contents: ... Surfaces -- Using Dynamic Analysis to Animate Articulated Bodies such as Humans and Robots -- Towards...

14
Published 1988
Springer Berlin Heidelberg
Table of Contents: ... Samples -- Human Prototyping -- “Occursus Cum Novo”, Computer Animation by Ray Tracing in a Network -- 2...

15
by Magnenat-Thalmann, Nadia, Thalmann, Daniel
Published 1985
Springer Japan
Table of Contents: ... Anti-aliasing -- 9. Human Modeling and Animation -- 9.1 Stick, Surface and Volume Models -- 9 2...

16
by Magnenat-Thalmann, Nadia, Thalmann, Daniel
Published 1990
Springer Japan
Table of Contents: ... -- 9.9 Spatial Anti-aliasing -- 9.10 Motion Blur and Temporal Anti-aliasing -- 10. Human Modeling...

17
Published 1995
Springer Vienna
... and to physics-based mod­ elling, human modelling, motion control, visualization, etc. Of keen interest...

18
by Maurel, Walter, Wu, Yin, Magnenat Thalmann, Nadia, Thalmann, Daniel
Published 1998
Springer Berlin Heidelberg
..., for the realistic simulation of the human muscles, tendons and skin...