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1
Published 2020
Springer International Publishing
Table of Contents: ... -- Broader Understanding of Gamification by Addressing Ethics and Diversity -- Game-Based Learning...

2
Published 2015
Springer International Publishing
Table of Contents: ...Universal Access to Education -- Universal Access to Health applications and services -- Games...

3
Published 2017
Springer International Publishing
Table of Contents: ...Interaction in virtual and augmented reality -- Learning, games and gamification -- Health, well...

4
Published 2014
Springer International Publishing
Table of Contents: ...Social media and social networks -- Learning and education -- Design for all -- Accessibility...

5
Published 2016
Springer International Publishing
Table of Contents: ... access to education and learning -- Technologies for ASD and cognitive disabilities -- Design for healthy...

6
Published 2016
Springer International Publishing
Table of Contents: ... access to education and learning -- Technologies for ASD and cognitive disabilities -- Design for healthy...

7
Published 2016
Springer International Publishing
Table of Contents: ... access to education and learning -- Technologies for ASD and cognitive disabilities -- Design for healthy...

8
Published 2021
Springer International Publishing
Table of Contents: ... with Robots, Chatbots, and Agents -- Virtual, Augmented, and Mixed Reality -- Games and Gamification -- HCI...

9
Published 2021
Springer International Publishing
Table of Contents: ... and Wellbeing -- HCI in Learning, Teaching, and Education -- Culture and Computing -- Social Computing -- Design...

10
Published 2019
Springer International Publishing
... access; learning and games; HCI in health and rehabilitation; HCI in business and society; big data...

11
Published 2019
Springer International Publishing
... and universal access; design and user experience case studies. Part II:interacting with games; human robot...

12
Published 2019
Springer International Publishing
... and universal access; design and user experience case studies. Part II:interacting with games; human robot...

13
Published 2019
Springer International Publishing
... and universal access; design and user experience case studies. Part II:interacting with games; human robot...

14
Published 2019
Springer International Publishing
Table of Contents: ... the Realities of Augmented Reality -- Learning and Games -- Development of a Puzzle Game to Learn Coding...

15
Published 2020
Springer International Publishing
Table of Contents: ... to Students with Vision Impairment -- Video Games to Foster Empathy: A Critical Analysis of the Potential...

16
Published 2015
Springer International Publishing
... applications and services, games for learning and therapy, and cognitive disabilities and cognitive support...

17
Published 2015
Springer International Publishing
... applications and services, games for learning and therapy, and cognitive disabilities and cognitive support...

18
Published 2015
Springer International Publishing
... applications and services, games for learning and therapy, and cognitive disabilities and cognitive support...

19
Published 2024
Springer Nature Switzerland
Table of Contents: ... Access: Style-based Reinforcement Learning: Task Decoupling Personalization for Human-Robot Collaboration...

20
Published 2014
Springer International Publishing
... to mobile interaction; access to text, documents and media; access to education and learning; access...