1
by Sung, Kelvin, Smith, Gregory
Published 2019
Apress, Distributed to the book trade worldwide by Springer Science+Business Media New York

3
by Sung, Kelvin, Smith, Gregory
Published 2023
Apress
... the implementation to inspect the effects. Basic Math for Game Development with Unity 3D begins by explaining points...

4
by Sung, Kelvin, Smith, Gregory
Published 2023
Apress L. P.
... the implementation to inspect the effects. Basic Math for Game Development with Unity 3D begins by explaining points...