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1
Published 2019
Springer International Publishing
..., Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion...

2
Published 2016
Springer International Publishing
Table of Contents: ...Smart and assistive environments -- Aging and social media -- Aging, learning, training and games...

3
Published 2018
Springer International Publishing
Table of Contents: ... for the Elderly -- Gen X and Digital Games: Looking Back to Look Forward -- An analysis of Crossword Learning: a...

4
Published 2017
Springer International Publishing
Table of Contents: ...: Learning from an Intergenerational Comparison of Smartwatch Use. -Understanding theMotivations of Online...

5
Published 2019
Springer International Publishing
..., Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion...

6
Published 2016
Springer International Publishing
...: smart and assistive environments; aging and social media; aging, learning, training and games; and aging...

7
Published 2024
Springer Nature Switzerland
... and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education...

8
Published 2024
Springer Nature Switzerland
... and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education...

9
Published 2024
Springer Nature Switzerland
... and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education...

10
Published 2024
Springer Nature Switzerland
... and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education...

11
Published 2024
Springer Nature Switzerland
... and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education...

12
Published 2024
Springer Nature Switzerland
... and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education...

13
Published 2024
Springer Nature Switzerland
... and the Metaverse; Interacting with Cultural Heritage, Art and Creativity. Part IV: HCI in Learning and Education...

14
Published 2022
Springer Nature Switzerland
Table of Contents: ... Game Adaptation for VR-based Survival Horror Games -- Using Augmented Reality to Reinforce the Learning...

15
Published 2018
Springer International Publishing
Table of Contents: ... Learning for Long-Query Reduction in Interactive Search for Experienced Workers -- Eye Movements...

16
Published 2022
Springer Nature Switzerland
Table of Contents: ...Design of a Virtual Laboratory for Practical Learning of Environmental Management and Industrial...

17
Published 2022
Springer International Publishing
Table of Contents: ... Mixed Reality-Based Framework for Blended Learning Environment -- Expanding Rural Community Networks...

18
Published 2017
Springer International Publishing
Table of Contents: ... of the Learning Curve of the Elderly. -Analysis and Study on the Furniture Used by the Aging Population Based...