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1
IOS Swift game development cookbook
by
Manning, Jon
,
Buttfield-Addison, Paris
Published 2015
O'Reilly
Table of Contents:
“
...Laying out a game -- Views and menus -- Input --
Sound
-- Data storage -- 2D graphics and Sprite...
”
Call Number:
QA76.76.C672
Read Now
2
Creating narrative games with Unity : build a complete narrative game from start to finish using the Unity game engine
by
Manning, Jon
Published 2016
O'Reilly
Call Number:
QA76.76.C672
Read Now
3
Creating first-person shooter games with Unity : build a first person shooter game from beginning to end using the Unity game engine
by
Manning, Jon
Published 2016
O'Reilly
Call Number:
QA76.76.C672
Read Now
4
Developing 3D games with Unity : build a complete 3D game with the Unity game engine
by
Manning, Jon
Published 2016
O'Reilly
Call Number:
QA76.76.C672
Read Now
5
Creating better game assets in Blender : get more out of Blender from modifiers to textures
by
Manning, Jon
Published 2017
O'Reilly
Call Number:
T385
Read Now
6
Constraints on iOS : why, how, and when to use it
by
Manning, Jon
,
Buttfield-Addison, Paris
,
Nugent, Tim
Published 2017
O'Reilly
Call Number:
QA76.774.I67
Read Now
7
Build a game in less than an hour with Unity
by
Buttfield-Addison, Paris
Published 2015
O'Reilly Media
Call Number:
QA76.76.C672
Read Now
8
Creating 3D VR games with Unity : understanding how to build a 3D virtual reality game for the Google VR platform
by
Manning, Jon
Published 2016
O'Reilly
Call Number:
TK5105.8885.W66
Read Now
9
Designing games that people want to play : understanding the meaning of fun in gameplay and using this in your game design
by
Manning, Jon
Published 2017
O'Reilly
Call Number:
GV1469.3
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10
The basics of designing 3D art with Blender and Unity
by
Manning, Jon
,
Buttfield-Addison, Paris
,
Nugent, Tim
Published 2017
O'Reilly
Call Number:
T385
Read Now
11
Five Swift essentials
by
Manning, Jon
Published 2015
O'Reilly Media
Call Number:
QA76.774.I67
Read Now
12
Creating 2D games with Unity : build a complete 2D game from start to finish using the Unity game engine
by
Manning, Jon
Published 2016
O'Reilly
Call Number:
GV1469.3
Read Now
13
Learning Cocoa with Objective-C : developing for the Mac and iOS app stores
by
Buttfield-Addison, Paris
Published 2012
O'Reilly Media
Table of Contents:
“
... It Together; Playing
Sound
with AVAudioPlayer; Working with the Photo Library; Capturing Photos and Video from...
”
Call Number:
QA76.76.A65
Read Now
14
Unity Development Cookbook : real-time solutions from game development to AI
by
Buttfield-Addison, Paris
,
Manning, Jon
,
Nugent, Tim
Published 2023
O'Reilly Media, Incorporated
“
... Behavior and AI
Sound
and music Narrative and dialogue Input and gameplay Scripting and user interface...
”
Call Number:
QA76.76.C672
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000 - Computer science, information & general works
11
745 - Decorative arts
7
794 - Indoor games of skill
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005 - Computer programming, programs & data
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331 - Labor economics
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14
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14
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Manning, Jon
Buttfield-Addison, Paris
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Nugent, Tim
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