1
Published 1999
Springer Vienna
Table of Contents: ... Levels of Detail Design for Real-Time Virtual Human -- Pro-actively Interactive Evolution for Computer...

2
Published 2001
Springer Vienna
Table of Contents: ... systems -- The Orchestration of Behaviours using Resources and Priority Levels -- Evolution...

3
by Volino, Pascal, Magnenat-Thalmann, Nadia
Published 2000
Springer Berlin Heidelberg
...­ generated images and films. The evolution of cloth modeling and garment simulation in computer graphics...

4
Published 1985
Springer Japan
Table of Contents: ... an Integrated View of 3-D Computer Animation -- Controlling Evolution and Motion Using the CINEMIRA-2 Animation...