1
Published 2016
Springer International Publishing
Subjects: ...Personal Computing...

2
Published 2018
Springer International Publishing
Table of Contents: ... about Passwords -- MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game...

3
Published 2017
Springer International Publishing
Subjects: ...User interfaces (Computer systems)...

4
Published 2015
Springer International Publishing
Table of Contents: ... Experiences -- A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain...

5
Published 2012
Springer Berlin Heidelberg
Table of Contents: ...Perceptual and Computational Time Models in Game Design for Time Orientation in Learning...

6
Published 2022
Springer International Publishing
Table of Contents: ... recognition -- Learning with Augmented Reality Headsets? Experiences of a Use Case in Vocational Education...

7
Published 2004
Springer Berlin Heidelberg
Table of Contents: ...: Storytelling and Computer Graphics for a Virtual Human Platform -- Evaluation of a Virtual Narrator’s...

8
Published 2006
Springer Berlin Heidelberg
Table of Contents: ... Through Social Communication in Computer Based Role-Playing Game – CASE: Castle of Oulu 1651 -- Ghost...