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Artificial Intelligence for Computer Games
Published 2011
Springer New York
“
... into the focus of the
video
game
industry
as the next big thing for enhancing the player experience. "Artificial...
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Author: Gómez-Martín, Marco Antonio
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006 - Special computer methods
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Springer eBooks 2005-
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González-Calero, Pedro Antonio
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Gómez-Martín, Marco Antonio
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