1
Published 2022
Springer International Publishing
Table of Contents: ... as Critical Retellings of Video Game Narratives -- Chapter 18: Heritage, Authenticity, and The Fiction...

2
Published 2020
Springer International Publishing
Table of Contents: ... in Contemporary Video Games -- Chapter 18: A Deadly Game User Experience: The Case of #BlueWhaleChallenge...

3
Published 2016
Springer International Publishing
Table of Contents: ...Violent Video Games and Cognitive Processes: A Neuro-Psychological Approach -- Why Games Are Fun...