Transactions on Edutainment IX

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

Full description

Bibliographic Details
Other Authors: Pan, Zhigeng (Editor), Cheok, Adrian David (Editor), Mueller, Wolfgang (Editor), Liarokapis, Fotis (Editor)
Format: eBook
Language:English
Published: Berlin, Heidelberg Springer Berlin Heidelberg 2013, 2013
Edition:1st ed. 2013
Series:Transactions on Edutainment
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
LEADER 04005nmm a2200397 u 4500
001 EB000391254
003 EBX01000000000000000244307
005 00000000000000.0
007 cr|||||||||||||||||||||
008 130626 ||| eng
020 |a 9783642370427 
100 1 |a Pan, Zhigeng  |e [editor] 
245 0 0 |a Transactions on Edutainment IX  |h Elektronische Ressource  |c edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Fotis Liarokapis 
250 |a 1st ed. 2013 
260 |a Berlin, Heidelberg  |b Springer Berlin Heidelberg  |c 2013, 2013 
300 |a XII, 297 p. 142 illus  |b online resource 
505 0 |a The Periodic Table of Elements via an XNA-Powered Serious Game -- Digital Storytelling within Virtual Environments: “The Battle of Thermopylae” -- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation -- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population -- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds -- Virtual Customers in a Multiagent Training Application -- Game Based Early Programming Education: The More You Play, the More You Learn -- Story Guided Virtual Environments in Educational Applications -- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya -- Effects of RPG on Middle School Players’ Intrapersonal Intelligence -- Implementation of Lushan Virtual Digital Plant Museum -- Pedestrian Detection Based on Kernel Discriminative Sparse Representation -- The Design and Implementation of Computer-Aided Chinese Medicated Diet System -- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius -- Real-Time Rendering Framework in the Virtual Home Design System -- Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning -- Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking -- A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement -- Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study -- A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization -- The Boom and Bust and Boom of Educational Games 
653 |a User interfaces (Computer systems) 
653 |a Personal Computing 
653 |a Computers and Society 
653 |a Education / Data processing 
653 |a Computers and Education 
653 |a Microcomputers 
653 |a User Interfaces and Human Computer Interaction 
653 |a Human-computer interaction 
653 |a Computers and civilization 
700 1 |a Cheok, Adrian David  |e [editor] 
700 1 |a Mueller, Wolfgang  |e [editor] 
700 1 |a Liarokapis, Fotis  |e [editor] 
041 0 7 |a eng  |2 ISO 639-2 
989 |b Springer  |a Springer eBooks 2005- 
490 0 |a Transactions on Edutainment 
028 5 0 |a 10.1007/978-3-642-37042-7 
856 4 0 |u https://doi.org/10.1007/978-3-642-37042-7?nosfx=y  |x Verlag  |3 Volltext 
082 0 |a 004.16 
520 |a This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas