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1
by Claussen, Jacob
Published 2020
Data Science Salon
Subjects: ...Jeux vidéo / Industrie...

2
by Manning, Jon, Nugent, Tim, Fenwick, Paul, Allan, Alasdair
Published 2016
O'Reilly Media
Subjects: ...Video Games...

3
Published 2024
Palgrave Macmillan
Table of Contents: ... Industry: The Practice of Domestic Games as Evidence” (Jian Deng, PhD, postdoc researcher, Peking...

4
by Campos, Henrique
Published 2023
Packt Publishing Ltd.
Table of Contents: ...Understanding the Player scene -- Gauging the Asteroid scene -- Unraveling the quest system...

5
Published 2020
Springer International Publishing
Table of Contents: ... in Excessive Video Game Players -- Chapter 2: Integrate: A Digital Game for Testing Conformity in Decision...

6
by Sonti, Gautam
Published 2006
Documentary Educational Resources
...Ethnographic video online, volume 1...

7
Published 2005
Springer Berlin Heidelberg
Table of Contents: ... -- Industrial Presentations -- Practical Applications of Multimedia Search -- Video Story Segmentation and Its...

8
by Consalvo, Mia
Published 2016
MIT Press
Subjects: ...Video games industry / Japan...

9
by Consalvo, Mia
Published 2007
MIT Press
Subjects: ...Video games industry / Corrupt practices...

10
Published 2018
Springer International Publishing
Table of Contents: ... Controllers, Sound, and Music in Video Games -- 9 Future: Repurposing music according to individual...

11
by Alberstat, Philip
Published 2012
Routledge
Subjects: ...Cinéma / Industrie / Finances...

12
Published 2010
Springer Berlin Heidelberg
Table of Contents: ... Video Using Players Trajectories -- Real-Time Face Recognition from Surveillance Video -- Event...

13
by Sweet, Michael
Published 2015
Addison-Wesley
Subjects: ...Video game music / Instruction and study...

14
by Loguidice, Bill
Published 2009
Focal Press/Elsevier
Table of Contents: ... Comes out of Hiding; Dance Dance Revolution (1998): The Player Becomes the Star; Diablo (1996...

15
by Hera, Teresa de la
Published 2019
Amsterdam University Press
Table of Contents: ...: Persuading Players through Digital Games; 5. The Procedural School: A Critical Analysis; 6. Persuasion...

16
by Carless, Simon
Published 2004
O'Reilly
Subjects: ...Video Games...

17
by Clark, Oscar
Published 2014
Focal Press
Table of Contents: ...1. Introduction -- 2. What is a game? -- 3. The anatomy of play -- 4. Player lifecycle -- 5...

18
Published 2014
O'Reilly Media
...). Download these videos or view them through our HD player, and learn what works (and what doesn't) in real...

19
by Dhule, Maithili
Published 2022
Apress
Subjects: ...Jeux vidéo / Programmation...

20
by Adams, Ernest
Published 2010
New Riders
Table of Contents: ...Games and video games -- Design components and processes -- Game concepts -- Game worlds...