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video cameras » video camera

1
by Jacobson, Mitch
Published 2012
Routledge
Subjects: ...Digital video / fast...

2
by Madhav, Sanjay
Published 2018
Addison-Wesley
Subjects: ...Video games / Programming / fast...

3
by Carter, Chad
Published 2007
Sams Pub.
Table of Contents: ... basics -- 4. Creating 3D objects -- 5. Input devices and cameras -- pt. III. Content pipeline -- 6...

4
by Grootjans, Riemer
Published 2009
Apress
Table of Contents: ...Chapter 1. Getting started with XNA 3.0 -- Chapter 2. Setting up different camera modes in your 3D...

5
by Miller, Tom
Published 2011
Addison-Wesley
Table of Contents: ... -- Let the 3D rendering start -- 5. Lights, camera, action! : Why do I see what I see? ; View matrix...

6
by Szauer, Gabor
Published 2020
Packt Publishing
Table of Contents: ... of lower-order matrices -- Creating camera matrices -- Frustum -- Perspective -- Orthographic -- Look...

7
by Horton, John
Published 2016
Packt Publishing
Table of Contents: ... Programming, Classes, and SFML Views -- Planning and starting the Zombie Arena game -- Creating a project from...

8
by Watkins, Ryan
Published 2016
Packt Publishing
Table of Contents: ... algorithm overview; Scene setup; Player positioning; Camera following; Layers; Initial Game Board...

9
by Rodas de Paz, Alejandro, Howse, Joseph
Published 2015
Packt Publishing
Table of Contents: ...; Running the demo; Refactoring our OpenGL program; Processing the user input; Adding the Pygame library...

10
by Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents: ...; Cameras and viewports; Designing color-switching; Inheritance; Color shooting; More enemies; Ain't nothing...

11
by Rogers, Scott
Published 2014
John Wiley & Sons
Table of Contents: ... : camera -- The three Cs, part 3 : controls -- Sign language : HUD and icon design -- Everything I learned...

12
by Anthropy, Anna
Published 2014
Addison-Wesley
Table of Contents: ... ; Recurring motifs ; Character design ; Animation ; Scene composition ; Camera ; Sound -- Part II...

13
by Lobão, Alexandre Santos
Published 2009
Apress
Table of Contents: ... Zune -- 3D game programming basics -- Rendering pipeline, shaders, and effects -- Lights, camera...

14
by Halpern, Jared
Published 2019
Apress
Subjects: ...C# (Computer program language) / fast...

15
by Kelly, James F.
Published 2013
Que
Table of Contents: ... for more complex programs -- The cameras are rolling: camera controls for solo and multiplayer games...

16
by Di Giuseppe, Sebastián, Krühlmann, Andreas, Rijnswou, Elmar van
Published 2016
Packt Publishing
Subjects: ...Video games / Programming / fast...

17
by Kadner, Noah
Published 2012
Peachpit Press
Subjects: ...High definition video recording / fast / (OCoLC)fst01746896...

18
by Sapio, Francesco
Published 2017
Packt Publishing
Table of Contents: ...; Designing the user interface; Programming the user interface; User interface system; Canvas; Screen space...

19
by Hardman, Casey
Published 2020
Apress
Table of Contents: ... -- Summary -- Chapter 6: Programming Primer -- Programming Languages and Syntax -- What Code Does -- Strong...

20
by Salin, Louis
Published 2022
Apress
Subjects: ...Video games / Programming / fast...