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1
by De Byl, Penny
Published 2019
CRC Press
Table of Contents: ...The art of programming mechanics -- Real-world mechanics -- Animation mechanics -- Game rules...

2
by Engelbrecht, Dylan
Published 2022
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

3
by Dickinson, Chris
Published 2015
Packt Publishing
Table of Contents: ... string properties from GameObjects; Update, coroutines, and InvokeRepeating; Consider caching Transform...

4
by Semchenko, Anton
Published 2019
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

5
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Table of Contents: ... empty GameObjects -- The singleton approach -- using the C# singleton pattern -- Communicating between...

6
by Lanham, Micheal
Published 2017
Packt Publishing
Table of Contents: ...: Visualizing Audio in Games -- Analyzing audio with Fast Fourier Transform (FFT) windows -- Audio spectrum...

7
by Lavieri, Edward D.
Published 2018
Packt Publishing
Table of Contents: ... -- Understanding shadows -- Summary -- Chapter 6: Creating and Importing 3D Objects for Our Game -- Understanding...

8
by Lanham, Micheal
Published 2017
Packt Publishing
Table of Contents: ... -- Finishing the game -- Troubleshooting...

9
by Bond, Jeremy Gibson
Published 2018
Addison-Wesley
Table of Contents: ... and Game Balance ; 12. Puzzle Design ; 13. Guiding the Player ; 14. The Digital Game Industry -- Part II...

10
by Ahearn, Luke
Published 2009
Focal Press
Table of Contents: ...The Concept Artists -- Ch. 1. A Basic (Game) Art Education -- Ch. 2. A Brief Orientation...

11
by Bond, Jeremy Gibson
Published 2015
Addison-Wesley
Table of Contents: ...Machine generated contents note: 1. Thinking Like a Designer -- You Are a Game Designer -- Bartok...

12
by Baillie-de Byl, Penny
Published 2015
Focal Press
Table of Contents: ...Ch. 1. Mobile game design and development -- ch. 2. Procedural literacy -- ch. 3. Mobile game...

13
by Griffith, Christopher
Published 2011
Focal Press
Table of Contents: ... -- Put the view back in "video game" -- XML and dynamic content -- Four-letter word : M-A-T-H -- Don't...

14
by Payne, Matthew Thomas
Published 2016
New York University Press
...Explores the culture that made military shooter video games popular, and key in understanding...

15
by Johnson, Matthew, Henley, James A.
Published 2015
Addison-Wesley, RR Donnelley
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

16
by Griffith, Christopher
Published 2010
Focal Press
Table of Contents: ...; Chapter 8 Put the Video Back in "Video Game"; Chapter 9 XML and Dynamic Content; Chapter 10 Four Letter...

17
by Villanueva, Nova
Published 2022
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

18
by O'Donnell, Casey
Published 2014
The MIT Press
Subjects: ...Video games / Authorship...

19
by Gahan, Andrew
Published 2009
Focal Press/Elsevier
Table of Contents: ...Max Modeling for Games -- Brief Outline -- -- This book is an essential guide for the 3D artist...

20
Published 2017
Packt Publishing
Table of Contents: ...Unity 5 : creating the game environment / Edward Lavieri -- Unity 5 level design, lighting...