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1
Published 2024
Palgrave Macmillan
Table of Contents: ... Industry: The Practice of Domestic Games as Evidence” (Jian Deng, PhD, postdoc researcher, Peking...

2
by Dillon, Roberto
Published 2016
A K Peters/CRC Press
Subjects: ...Video games industry / fast / (OCoLC)fst01740868...

3
by Koyama, Yusuke
Published 2023
Springer Nature Singapore
Table of Contents: ... The Birth of Computer Games:Prehistory of Japanese video game industry -- Chapter 3 Arcade Games (1) From...

4
by Wardyga, Brian J.
Published 2023
CRC Press
Subjects: ...Video games industry / fast...

5
by Bulut, Ergin
Published 2020
Cornell University Press
...A Precarious Game is an ethnographic examination of video game production. The developers...

6
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Table of Contents: ... empty GameObjects -- The singleton approach -- using the C# singleton pattern -- Communicating between...

7
by Bulut, Ergin
Published 2020
ILR Press, an imprint of Cornell University Press
Table of Contents: ...Introduction : for whom the love works in digital game production? -- The unequal ludopolitical...

8
by Sainsbury, Matt
Published 2015
No Starch Press
Table of Contents: ...Acknowledgments ; Contents ; Foreword ; Preface; Beautiful Games ; Serenity and Wonder ; Telling a...

9
by Keogh, Brendan
Published 2023
The MIT Press
Subjects: ...Video games industry...

10
by Edery, David
Published 2009
FT Press
Table of Contents: ...pt. I: Introduction. An introduction to games, and why they matter -- pt. II: Games and customers...

11
by Newman, Rich
Published 2009
Focal Press/Elsevier
Table of Contents: ...; Introduction; Part 1 GAME INDUSTRY PRIMER; Part 2 INCORPORATING CINEMATIC SKILLS; Part 3 CREATING YOUR OWN...

12
by Kafai, Yasmin B.
Published 2008
MIT Press
Subjects: ...Video games industry / Social aspects...

13
by Dreskin, Joel
Published 2016
CRC Press
Subjects: ...Video games industry...

14
Published 2005
OECD Publishing
...Computer and video games is a young industry with rapid growth underpinned by technological...

15
by King, Samuel
Published 2023
CRC Press
Table of Contents: ...1.Introduction -- 2.Who is This Book For? -- 3. What is Character Art? -- 4.The Industry; Past...

16
by Loguidice, Bill
Published 2009
Focal Press/Elsevier
Table of Contents: ...Alone in the Dark (1992): The Polygons of Fear; Castle Wolfenstein (1981): Achtung! Stealth Gaming...

17
by François Rouet
Département des études, de la prospective et des statistiques
Subjects: ...computer games...

18
by Gasek, Tom
Published 2012
Focal Press
Table of Contents: ...What are the Possibilities? -- Shooting Frame by Frame -- Pixilation -- Time Lapse...

19
by Carless, Simon
Published 2004
O'Reilly
Table of Contents: ...Playing classic games -- Playing portably -- Playing well with others -- Playing with hardware...

20
by Grossman, Austin
Published 2003
CMP Books
Table of Contents: ...Front Cover; Postmortems from GameDeveloper; Copyright Page; Table of Contents; Introduction: Tales...