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1
by Werning, Stefan
Published 2021
The MIT Press
Subjects: ...Video games / Political aspects...

2
Published 2022
Palgrave Macmillan
Table of Contents: ...: An Introduction to Video Games and Comedy.-2. Comedy and the Dual Position of the Player.-3. Press X to Punch(line...

3
by Wyman, Michael Thornton
Published 2011
Focal Press
Subjects: ...Video games / Design / Case studies...

4
by Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents: ...; Making features, not objects; Movements; Shooting; Designing rm_level_1; Game states; Making HUDs; What...

5
by Fisher, Carla
Published 2015
Focal Press
Table of Contents: ...pt. 1. Game design in a nutshell -- pt. 2. Understanding kids -- pt. 3. Game design guidelines...

6 Table of Contents: ... -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game...

7
by Carless, Simon
Published 2004
O'Reilly
Table of Contents: ...Playing classic games -- Playing portably -- Playing well with others -- Playing with hardware...

8
by Hiwiller, Zack
Published 2020
Peachpit Press
Subjects: ...Video games / Design / fast...

9
by Hiwiller, Zack
Published 2016
New Riders
Subjects: ...Video games / Design / fast...

10
Published 2023
Routledge
Table of Contents: ... and Video Games / Reinke Schwinning ; The Pseudo-1930s World of Cuphead / Lisa Scoggin -- Part II. Gender...

11
by Clark, Oscar
Published 2014
Focal Press
Table of Contents: ...1. Introduction -- 2. What is a game? -- 3. The anatomy of play -- 4. Player lifecycle -- 5...

12
by Tringham, Neal
Published 2015
CRC Press
Table of Contents: ...; Chapter 2: Game Narratives; Chapter 3: Game Design; Chapter 4: Hyperfiction; Chapter 5: Independent Games...

13
by Dhule, Maithili
Published 2022
Apress
Table of Contents: ...Chapter 1: Why do we play games? -- Chapter 2: Creating Fun Gameplay -- Chapter 3: Freedom...

14
by Squire, Kurt
Published 2021
The MIT Press
Subjects: ...Video games / Study and teaching...

15
by Alvarez Igarzábal, Federico
Published 2019
Transcript
...Video games are temporal artifacts: They change with time as players interact with them...

16
by Lebowitz, Josiah
Published 2011
Focal Press
Table of Contents: ...1: Game Stories, Interactivity, and What Players Want -- 2: A Brief History of Storytelling...

17
by Ham, Ethan
Published 2016
Focal Press
Table of Contents: ... -- 12. Balance -- 13. Turns, ticks, & time -- 14. Designing autonomy -- 15. Prototyping video games...

18
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ...Intro -- Learning Libgdx Game Development -- Table of Contents -- Learning Libgdx Game Development...

19
by Thorn, Alan
Published 2015
Packt Publishing
Table of Contents: ... -- tracepoints; Summary; Chapter 3: Singletons, Statics, GameObjects, and the World; The GameObject...

20
by Moreira, Artur
Published 2013
Packt Pub.
Table of Contents: ...; Table of Contents; Preface; Chapter 1: Making a Game Tick; Introducing SFML; Downloading...