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1 Table of Contents: ... -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game...

2
by Thorn, Alan
Published 2015
Packt Publishing
Table of Contents: ... -- tracepoints; Summary; Chapter 3: Singletons, Statics, GameObjects, and the World; The GameObject...

3
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ...Intro -- Learning Libgdx Game Development -- Table of Contents -- Learning Libgdx Game Development...

4
by Doran, John P., Casanova, Matt
Published 2017
Packt Publishing
Table of Contents: ... -- Triple buffering -- LCD monitors -- Time-based movement and animation -- Frame-based movement -- Time...

5
by Moreira, Artur
Published 2013
Packt Pub.
Table of Contents: ...; Table of Contents; Preface; Chapter 1: Making a Game Tick; Introducing SFML; Downloading...

6
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Table of Contents: ... the animation transitions -- Connecting the animation states -- Accessing controllers from a script -- Making...

7
by McCurdy, Jeremy
Published 2015
Packt Publishing
Table of Contents: ... -- Running the project -- Copying assets -- Making changes -- Summary -- Chapter 2: Building a New Game...

8
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

9
by Jordán, Jorge
Published 2016
Packt Publishing
Table of Contents: ...; Working with screen resolutions; Summary; Chapter 2: What Makes a Game a Game? ; Handling touch events...

10
by Carter, Chad
Published 2009
Sams Pub.
Subjects: ...Video Games...

11
by Balakrishnan Nair, Suryakumar
Published 2015
Packt Publishing
Table of Contents: ... data; Summary; Chapter 5: Making a Scene; Creating game objects; The rock object...

12
by Manning, Jon
Published 2017
O'Reilly
Subjects: ...Video games / Design / fast...

13
by Johnson, Jeff
Published 2023
Packt Publishing, Limited
Table of Contents: ... Assets in Godot 4 Adding Sound and Music to Your Game Making 2D Games Easier with Tileset and Tilemap...

14
by Tyers, Ben
Published 2023
Apress
Table of Contents: ... 16: Randomi -- Chapter 17: AI -- Chapter 18: INI files -- Chapter 19: Effects -- Chapter 20: Loops...

15
by David, Matthew
Published 2011
Focal Press
Table of Contents: ...Getting started with game development -- Making it easier to write code with libraries -- Using...

16
by Madsen, Robert, Madsen, Stephen
Published 2016
Packt Publishing
Table of Contents: ...; The OpenGL coordinate system; Making your point; Understanding the code; Running the program; Stretching your...

17
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

18
by Obuz, Kumsal
Published 2022
Packt Publishing, Limited
Table of Contents: ... -- Changing the rendering engine -- Baking a texture File -- Summary -- Further reading...

19
Published 2022
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

20
by Horton, John
Published 2016
Packt Publishing
Table of Contents: ... -- Controlling the game camera with SFML View -- Starting the Zombie Arena game engine -- Managing the code files...