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1 Table of Contents: ... -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game...

2
by Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents: ...; Making features, not objects; Movements; Shooting; Designing rm_level_1; Game states; Making HUDs; What...

3
by Bertolini, Lucas
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

4
Published 2016
A K Peters/CRC Press
Table of Contents: ...Honoring the code -- John Romero, architect of Doom -- Rebecca Heineman, Archmage -- Tim Cain, game...

5
by Teale, Paul
Published 2022
Packt Publishing, Limited
Table of Contents: ... our code to use components -- Summary -- Questions -- Chapter 3: Building a Game Design -- Planning a...

6
by Goodwin, Steven
Published 2016
Apress, Springer Science+Business Media New York
Table of Contents: ... Experience -- 6. In-Game Visuals -- 7. Audio -- 8. Writing -- 9. Coding Practices -- 10. Testing -- 11. Final...

7
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

8
by Svekis, Laurence
Published 2020
Packt Publishing
Subjects: ...Vidéo en continu...

9
by Thorn, Alan
Published 2015
Packt Publishing
Table of Contents: ... -- tracepoints; Summary; Chapter 3: Singletons, Statics, GameObjects, and the World; The GameObject...

10
Published 2022
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

11
by Sweigart, Al
Published 2018
No Starch Press
Table of Contents: ... to reuse your code -- Running an automated tree farm -- Building a cobblestone generator -- Making a stone...

12
by Pagella, Mario Andrés
Published 2011
O'Reilly
Table of Contents: ... and Debugging Tools; Notes on Game Design; Conventions Used in This Book; Using Code Examples; Safari® Books...

13
by Yoris, Andrés Cruz
Published 2024
Apress
Table of Contents: ... Fundamentals -- Chapter 4: Game One: Meteor Shower -- Chapter 5: Background in Color and Image -- Chapter 6...

14
by Elliott, Jason Lee
Published 2013
Packt Publishing
Table of Contents: ...Getting to know the studio with your first game -- Triple 'A' games : art and audio -- Shoot 'em up...

15
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ... -- Having fun with the debugger and Code Hot Swapping -- Summary -- 3. Configuring the Game -- Setting up...

16
by Carter, Chad
Published 2009
Sams Pub.
Subjects: ...Video Games...

17
by Groot, Coen de
Published 2019
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

18
by Svekis, Laurence
Published 2020
Packt Publishing
Subjects: ...Vidéo en continu...

19
by Millington, Ian
Published 2010
Morgan Kaufmann Publishers
Subjects: ...GAMES / Video & Electronic / bisacsh...

20
by Borromeo, Nicolas Alejandro
Published 2020
Packt Publishing, Ltd.
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...