Search alternatives:
video cameras » video camera
video making » video mining, video gaming, video marketing
games » james, names

1
by Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents: ...; Making features, not objects; Movements; Shooting; Designing rm_level_1; Game states; Making HUDs; What...

2
by Thorn, Alan
Published 2015
Packt Publishing
Table of Contents: ... -- tracepoints; Summary; Chapter 3: Singletons, Statics, GameObjects, and the World; The GameObject...

3
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

4
by Carter, Chad
Published 2009
Sams Pub.
Subjects: ...Video Games...

5
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ... -- Having fun with the debugger and Code Hot Swapping -- Summary -- 3. Configuring the Game -- Setting up...

6
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Table of Contents: ... behaviors -- Behaviors for the common game object -- Coding with components -- Accessing components...

7
by Lavieri, Edward D.
Published 2018
Packt Publishing
Table of Contents: ...Chapter 5: Lights, Cameras, and Shadows -- Working with cameras -- Understanding camera projections...

8
by Sapio, Francesco
Published 2017
Packt Publishing
Table of Contents: ... in video games; Workflow for animations; Animations clips and the Animator component; Creating Animation...

9
by Finnegan, Thomas
Published 2013
Packt Publishing
Table of Contents: ... -- Graphical Interface; Creating a Tic-tac-toe game; Time for action -- creating Tic-tac-toe; Finishing...

10
by Balakrishnan Nair, Suryakumar
Published 2015
Packt Publishing
Table of Contents: ... data; Summary; Chapter 5: Making a Scene; Creating game objects; The rock object...

11
by DAVIS, ANTHONY.
Published 2022
PACKT PUBLISHING LIMITED
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

12
by Márquez, David Saltares
Published 2014
Packt Publishing
Table of Contents: ... game states and options; The XML parsing primer...

13
by Santello, Steve, Stagner, Alan R.
Published 2016
Packt Publishing
Table of Contents: ...; The interface; The player controller; The pawn; The GameMode class; Adding the skinned mesh; Creating a camera...

14
by Horton, John
Published 2016
Packt Publishing
Table of Contents: ... -- Controlling the game camera with SFML View -- Starting the Zombie Arena game engine -- Managing the code files...

15
by Doran, John P.
Published 2017
Packt Publishing
Table of Contents: ... -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Building Your Game -- Chapter overview -- Your...

16
by Rodas de Paz, Alejandro, Howse, Joseph
Published 2015
Packt Publishing
Table of Contents: ... framework; Adding physics; Renderable components; The Camera component; The InputManager module; The Game...

17
by Breen, Derek
Published 2015
John Wiley & Sons, Inc.
Table of Contents: ... -- Animate great characters -- Location, location, location -- Sounds good to me -- Lights, camera, ACTION...

18
by Cicanci, Bruno
Published 2023
Packt Publishing, Limited
Table of Contents: ... of an RTS game -- Character -- Camera -- Control -- Creating a game design document -- Game outline -- World...

19
by Cameron, Scott H.
Published 2024
Packt Publishing Ltd.
Table of Contents: ...Game mechanics and how to create with code (components) -- What is a game mechanic? -- Adding...

20
by Creighton, Ryan Henson
Published 2011
Packt Pub.
Table of Contents: ... for action -- Camera mania; Time for action -- Test your game; Let's get physical; Time for action -- Add...