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1
by Bertolini, Lucas
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

2 Table of Contents: ... -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game...

3
Published 2022
Palgrave Macmillan
Table of Contents: ...: An Introduction to Video Games and Comedy.-2. Comedy and the Dual Position of the Player.-3. Press X to Punch(line...

4
by Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents: ...; Making features, not objects; Movements; Shooting; Designing rm_level_1; Game states; Making HUDs; What...

5
by Sample, C. K.
Published 2006
O'Reilly
Table of Contents: ... This Book Is Organized; Conventions; Using Code Examples; Safari® Enabled; How to Contact Us; Got a Hack...

6
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ... -- Having fun with the debugger and Code Hot Swapping -- Summary -- 3. Configuring the Game -- Setting up...

7
by Lodriguez, Oscar
Published 2019
Apress
Table of Contents: ...Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain...

8
by Doran, John P., Casanova, Matt
Published 2017
Packt Publishing
Table of Contents: ... -- Problems with const -- Learning how iteration can improve your game and code design -- The game development...

9
by Tringham, Neal
Published 2015
CRC Press
Table of Contents: ...Front Cover; Contents; Preface; How to Read This Book; Chapter 1: Videogames and Science Fiction...

10
Published 2016
A K Peters/CRC Press
Table of Contents: ...Honoring the code -- John Romero, architect of Doom -- Rebecca Heineman, Archmage -- Tim Cain, game...

11
by Castledine, Earle
Published 2018
SitePoint
Table of Contents: ... Movement; Switch Tabs; User Input; Keyboard Input; Structuring the Code, or Not?; Game Genre Doesn't Really...

12
by Svekis, Laurence
Published 2020
Packt Publishing
Subjects: ...Vidéo en continu...

13
by Sweigart, Al
Published 2018
No Starch Press
Table of Contents: ... to reuse your code -- Running an automated tree farm -- Building a cobblestone generator -- Making a stone...

14
by Balakrishnan Nair, Suryakumar
Published 2015
Packt Publishing
Table of Contents: ... data; Summary; Chapter 5: Making a Scene; Creating game objects; The rock object...

15
by Thorn, Alan
Published 2015
Packt Publishing
Table of Contents: ... -- tracepoints; Summary; Chapter 3: Singletons, Statics, GameObjects, and the World; The GameObject...

16
by Pagella, Mario Andrés
Published 2011
O'Reilly
Table of Contents: ... and Debugging Tools; Notes on Game Design; Conventions Used in This Book; Using Code Examples; Safari® Books...

17
by DAVIS, ANTHONY.
Published 2022
PACKT PUBLISHING LIMITED
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

18
Published 2023
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

19
by Kiepe, Mark
Published 2022
Packt Publishing, Limited
Table of Contents: ...Table of Contents Getting Up to Speed with Roblox and Lua Basics Writing Better Code Event-Based...

20
by Teale, Paul
Published 2022
Packt Publishing, Limited
Table of Contents: ... our code to use components -- Summary -- Questions -- Chapter 3: Building a Game Design -- Planning a...