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games » james

1
by Blom, Joleen
Published 2023
Amsterdam University Press
Table of Contents: ...3. How the dynamic game character develops -- Dynamic game characters -- The possibility space...

2
by Castledine, Earle
Published 2018
SitePoint
Table of Contents: ... Matter; Mouse Controls; Why are we doing this every frame?; Creating Your Game Library; When to Add...

3
by Ruberg, Bonnie
Published 2019
New York University Press
Subjects: ...Video games...

4
by Engelbrecht, Dylan
Published 2022
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

5
by Bertolini, Lucas
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

6
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ...Intro -- Learning Libgdx Game Development -- Table of Contents -- Learning Libgdx Game Development...

7
by Doran, John P., Casanova, Matt
Published 2017
Packt Publishing
Table of Contents: ... -- Triple buffering -- LCD monitors -- Time-based movement and animation -- Frame-based movement -- Time...

8
by Obuz, Kumsal
Published 2022
Packt Publishing, Limited
Table of Contents: ... -- Automating with modifiers -- Summary -- Further reading...

9
by Lodriguez, Oscar
Published 2019
Apress
Table of Contents: ...Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain...

10
by Payne, Matthew Thomas
Published 2016
New York University Press
...Explores the culture that made military shooter video games popular, and key in understanding...

11
by Balakrishnan Nair, Suryakumar
Published 2015
Packt Publishing
Table of Contents: ...Using the Gradle-based setupgdx-setup versus gdx-setup-ui; Kicking your game to life; Key...

12
by DAVIS, ANTHONY.
Published 2022
PACKT PUBLISHING LIMITED
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

13
by DiMarzio, J. F.
Published 2015
Apress
Table of Contents: ... and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection...

14
by Jordan, Lucas L.
Published 2012
Apress
Subjects: ...GAMES / Video & Electronic / bisacsh...

15
by Thorn, Alan
Published 2020
Apress
Table of Contents: ... Nodes -- Reading Player Input -- Summary -- Chapter 4: Making a 2D Game -- Configuring a 2D Project...

16
by Goldstone, Will
Published 2009
Packt Pub.
Table of Contents: ... for player input -- Playing feedback sound -- Instantiating the coconut -- Naming instances -- Assigning...

17
by Dike, Justin
Published 2013
Focal Press
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

18
by Smith, Matt, Ferns, Shaun, Murphy, Sinéad
Published 2023
Packt Publishing Ltd.
Table of Contents: ... GameObject materials on mouseover -- Getting ready -- How to do it... -- How it works... -- There's more...

19
by Mendoza Guevarra, Ezra Thess
Published 2020
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

20
by Goodwill, James, Matlock, Wesley
Published 2015
Apress Media, Springer Science and Business Media
Table of Contents: ... -- Introduction -- Part I: Swift and Sprite Kit -- Chapter 1: Setting Up Your Game Scene and Adding Your First...