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editing » editions

1
Published 2022
Palgrave Macmillan
Table of Contents: ...: An Introduction to Video Games and Comedy.-2. Comedy and the Dual Position of the Player.-3. Press X to Punch(line...

2
Published 2024
Palgrave Macmillan
Table of Contents: ...1.Dis-/Ability, Accessibility and Video Games: Chapters in the Context of a Research Overview...

3
Published 2024
Palgrave Macmillan
Table of Contents: ... University) -- 3. “From Game Addiction to Game Culture: The Panorama of Chinese Video Game Research” (Jing...

4
by Ruffino, Paolo
Published 2018
Goldsmiths Press
Subjects: ...video game collectibles...

5
by Boeira, Julia Naomi Rosenfield
Published 2024
Apress
Table of Contents: ... about games -- Chapter 15: Example game using Automated testing for game development...

6
by Dickinson, Chris
Published 2015
Packt Publishing
Table of Contents: ...; Material references; Static Batching caveats; Edit Mode debugging of Static Batching; Avoiding...

7
by Finska, Nikolina
Published 2023
Packt Publishing Ltd.
Table of Contents: ...Table of ContentsSetting the Stage -- Introduction to QA for Modern GamesAll Engines Go...

8
by Carter, Chad
Published 2009
Sams Pub.
Subjects: ...Video Games...

9
by Dickinson, Chris
Published 2017
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

10
by Essam, Mohamed
Published 2024
Packt Publishing Ltd.
Subjects: ...Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108...

11
Published 2021
Springer International Publishing
Table of Contents: ... of Esports -- Nutrition for the Video Gamer -- The Psychology of Digital Games -- Esports Mental Performance...

12
by Ahearn, Luke
Published 2009
Focal Press
Table of Contents: ...The Concept Artists -- Ch. 1. A Basic (Game) Art Education -- Ch. 2. A Brief Orientation...

13
by Stringfield, Jonathan
Published 2022
Ascent Audio
Subjects: ...Video games industry / fast...

14
Published 2016
Springer International Publishing
Table of Contents: ...Violent Video Games and Cognitive Processes: A Neuro-Psychological Approach -- Why Games Are Fun...

15
by Trefry, Gregory
Published 2010
CRC Press
Table of Contents: ...Front Cover -- Casual Game Design: Designing Play for the Gamer in All of Us -- Copyright Page...

16
Published 2015
Springer International Publishing
Table of Contents: ...User Experience Evaluation Methods in the Games Development Life Cycle -- Video Game Development...

17
Published 2024
Springer International Publishing
Table of Contents: ...Computer Graphics, Video Games, and Gamification Impacting -- (Re)Habilitation, Healthcare...

18
Published 2010
Springer London
Table of Contents: ... for Inexperienced Gamers: GAP – Game Approachability Principles -- Digital Games, the Aftermath: Qualitative...

19
Published 2015
Springer Netherlands
Table of Contents: ...1. Digital Games and Learning: What’s New Is Already Old? Tom Lowrie and Robyn Jorgensen...

20
Published 2022
Springer International Publishing
Table of Contents: ...Game Design and Facilitation -- Bring Joy to Gamers: Adding Renewable Energy Alternative through...