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1
by Bertolini, Lucas
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

2
by Lodriguez, Oscar
Published 2019
Apress
Table of Contents: ...Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain...

3
by Castledine, Earle
Published 2018
SitePoint
Table of Contents: ... Movement; Switch Tabs; User Input; Keyboard Input; Structuring the Code, or Not?; Game Genre Doesn't Really...

4
by DAVIS, ANTHONY.
Published 2022
PACKT PUBLISHING LIMITED
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

5
by Dike, Justin
Published 2013
Focal Press
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

6
by Ferrone, Harrison
Published 2024
Packt Publishing, Limited
Table of Contents: ... -- Summary -- Further reading -- Chapter 6: Assembling Support Characters with the Builder Pattern...

7
by Thorn, Alan
Published 2020
Apress
Table of Contents: ... Nodes -- Reading Player Input -- Summary -- Chapter 4: Making a 2D Game -- Configuring a 2D Project...

8
by Scarlett, Rizèl
Published 2023
O'Reilly Media, Inc.
Subjects: ...Video games / Programming / fast / (OCoLC)fst00872114...

9
by Goodwill, James, Matlock, Wesley
Published 2015
Apress Media, Springer Science and Business Media
Table of Contents: ... -- Introduction -- Part I: Swift and Sprite Kit -- Chapter 1: Setting Up Your Game Scene and Adding Your First...

10
by Goldstone, Will
Published 2009
Packt Pub.
Table of Contents: ... -- Summary -- 6. Instantiation and Rigid Bodies -- Introducing instantiation -- In concept -- In code...

11
by Thorn, Alan
Published 2018
Packt Publishing
Table of Contents: ... -- Further reading -- Chapter 6: Continuing the 2D Adventure -- Moving platforms -- Code Sample 6.1...

12
by Aversa, Davide, Kyaw, Aung Sithu, Peters, Clifford
Published 2018
Packt Publishing
Table of Contents: ... -- Training the agent -- Summary -- Further reading -- Putting It All Together -- Basic game structure...

13
by Okita, Alex
Published 2015
CRC Press
Table of Contents: ... blocks of code -- Fundamentals -- Intermediate -- Advanced -- Extended -- Stuff we couldn't cover...

14
by Glover, Jesse
Published 2018
Packt Publishing
Table of Contents: ...Choosing your game engine, libraries, and frameworksDeveloping the game design and application...

15
by Burba, Nathan
Published 2011
Packt Pub.
Table of Contents: ...; Getting ready; How to do it...; How it works...; There's more...; 3. Files and Data; Introduction; Reading...

16
by Doppioslash, Claudia
Published 2018
Apress
Table of Contents: ... 14: Reflections and Cube Maps -- Chapter 15: Making Shaders Artists Will Use -- Chapter 16: Code...

17
by Vasilkov, Mark
Published 2015
Packt Publishing
Table of Contents: ...Chapter 3: Sound Recorder for AndroidWriting platform-dependent code; Introducing Pyjnius...

18
by Wittig, Michael, Wittig, Andreas
Published 2023
Manning Publications
Subjects: ...Amazon Web Services (Firm) / http://id.loc.gov/authorities/names/no2015140713...

19
by Roche, Kyle
Published 2011
Apress
Table of Contents: ... View -- Creating the Game Menu -- Artwork -- Helper Code Directory -- Finishing the Menu Screen...

20
by Porter, Leo, Zingaro, Daniel
Published 2023
Manning Publications
Subjects: ...ChatGPT. / http://id.loc.gov/authorities/names/n2023013228...