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1 Table of Contents: ... -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game...

2
by Bertolini, Lucas
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

3
by Thorn, Alan
Published 2015
Packt Publishing
Table of Contents: ... -- tracepoints; Summary; Chapter 3: Singletons, Statics, GameObjects, and the World; The GameObject...

4
by Carter, Chad
Published 2009
Sams Pub.
Subjects: ...Video Games...

5
by Borromeo, Nicolas Alejandro
Published 2020
Packt Publishing, Ltd.
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

6
by Dickinson, Chris
Published 2015
Packt Publishing
Table of Contents: ... code changes; Minimizing internal distractions; Minimizing external distractions...

7
by Madsen, Robert, Madsen, Stephen
Published 2016
Packt Publishing
Table of Contents: ...; The OpenGL coordinate system; Making your point; Understanding the code; Running the program; Stretching your...

8
by Godbold, Ashley, Jackson, Simon
Published 2016
Packt
Table of Contents: ... behaviors -- Behaviors for the common game object -- Coding with components -- Accessing components...

9
by Geig, Mike
Published 2012
Addison-Wesley/Pearson
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

10
by Lavieri, Edward D.
Published 2018
Packt Publishing
Table of Contents: ... -- Understanding shadows -- Summary -- Chapter 6: Creating and Importing 3D Objects for Our Game -- Understanding...

11
by David, Matthew
Published 2011
Focal Press
Table of Contents: ...Getting started with game development -- Making it easier to write code with libraries -- Using...

12
by Sapio, Francesco
Published 2017
Packt Publishing
Table of Contents: ... in video games; Workflow for animations; Animations clips and the Animator component; Creating Animation...

13
by Lodriguez, Oscar
Published 2019
Apress
Table of Contents: ...Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain...

14
by Dickinson, Chris
Published 2017
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

15
by Manning, Jon, Buttfield-Addison, Paris
Published 2018
O'Reilly Media
Table of Contents: ... Rotating a UIView in 3D; Problem; Solution; Discussion; 2.13 Overlaying Menus on Top of Game Content...

16
by Nardone, Massimo, Silva, Vladimir
Published 2015
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Table of Contents: ... Device; Importing the Source Code into Android Studio; Summary; Chapter 2: Gaming Tricks for Phones...

17
by Ferrone, Harrison
Published 2019
Packt Publishing
Table of Contents: ... a security level; Time for action -- making a variable private; Working with types...

18
by Chen, Jiadong
Published 2022
Packt Publishing, Limited
Table of Contents: ... and Video in a Unity Project Understanding the Mathematics of Computer Graphics in Unity The Scriptable...

19
by Finnegan, Thomas
Published 2013
Packt Publishing
Table of Contents: ... -- Graphical Interface; Creating a Tic-tac-toe game; Time for action -- creating Tic-tac-toe; Finishing...

20
Published 2022
Addison-Wesley Professional
Subjects: ...AngularJS (Software framework) / http://id.loc.gov/authorities/names/n2017036141...