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1
by Bertolini, Lucas
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

2
by Cossu, Sebastiano M.
Published 2019
Apress L.P.
Table of Contents: ...; About coding; How to use this book; Additional content; Pricing; Installing GameMaker Studio 2...

3
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ... -- Having fun with the debugger and Code Hot Swapping -- Summary -- 3. Configuring the Game -- Setting up...

4
by Adams, Ernest
Published 2012
New Riders
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

5
by Penix-Tadsen, Phillip
Published 2016
The MIT Press
Subjects: ...Video games / Social aspects / Latin America...

6
by Doran, John P., Casanova, Matt
Published 2017
Packt Publishing
Table of Contents: ... -- Problems with const -- Learning how iteration can improve your game and code design -- The game development...

7
by Castledine, Earle
Published 2018
SitePoint
Table of Contents: ... Movement; Switch Tabs; User Input; Keyboard Input; Structuring the Code, or Not?; Game Genre Doesn't Really...

8
by Cinnamon, Ian
Published 2008
McGraw-Hill
Table of Contents: ...: Crack the Code; Project 6: Virtual Game Library; Project 7: Virtual Game Library Pro Edition; Project 8...

9
by Lodriguez, Oscar
Published 2019
Apress
Table of Contents: ...Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain...

10
by Brusca, Victor G.
Published 2021
Apress
Table of Contents: ...: Animation Classes -- Chapter 8: Game Screen Classes -- Chapter 9: MmgCore API Introduction -- Chapter 10...

11
by Brusca, Victor G.
Published 2021
Apress
Table of Contents: ...: Animation Classes -- Chapter 8: Game Screen Classes -- Chapter 9: MmgCore API Introduction -- Chapter 10...

12
by Sample, C. K.
Published 2006
O'Reilly
Table of Contents: ... This Book Is Organized; Conventions; Using Code Examples; Safari® Enabled; How to Contact Us; Got a Hack...

13 Table of Contents: ... -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game...

14
by Goodwin, Steven
Published 2016
Apress, Springer Science+Business Media New York
Table of Contents: ... Experience -- 6. In-Game Visuals -- 7. Audio -- 8. Writing -- 9. Coding Practices -- 10. Testing -- 11. Final...

15
by Teale, Paul
Published 2022
Packt Publishing, Limited
Table of Contents: ... our code to use components -- Summary -- Questions -- Chapter 3: Building a Game Design -- Planning a...

16
by Cunningham, Mark
Published 2020
Apress
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

17
by Lightbown, David
Published 2015
CRC Press
Table of Contents: ...Chapter 1 Welcome to Designing the User Experience of Game Development Tools -- chapter 2 The User...

18
by Bors, Balint
Published 2023
Apress
Table of Contents: ...Chapter 1: Getting Started -- Chapter 2: Player Authentication -- Chapter 3: Dedicated Game Servers...

19
Published 2016
A K Peters/CRC Press
Table of Contents: ...Honoring the code -- John Romero, architect of Doom -- Rebecca Heineman, Archmage -- Tim Cain, game...

20
by Balakrishnan Nair, Suryakumar
Published 2015
Packt Publishing
Table of Contents: ... fun with the debugger and code hot swapping; Summary; Chapter 3: Configuring the Game; Setting up...