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product_txtF_mv:"OECD Books and Papers"
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"video making"
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1
Online Computer and
Video
Games
Published 2005
OECD Publishing
“
...The computer and
video
game
industry study analyses changing value chains and business models...
”
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2
Digital Broadband Content : The online computer and video game industry
Published 2005
OECD Publishing
“
...Computer and
video
games
is a young industry with rapid growth underpinned by technological...
”
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3
Industry Self Regulation : Role and Use in Supporting Consumer Interests
Published 2015
OECD Publishing
“
... advertising, financial services, telecommunications,
video
games
and software applications (apps), toys...
”
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600 - Technology
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OECD Books and Papers
Author
Organisation for Economic Co-operation and Development
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