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dewey-ones:"500 - Natural sciences & mathematics"
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"video gaming" »
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1
Science fiction
video
games
by
Tringham, Neal
Published 2015
CRC Press
Subjects:
“
...
Video
games
/ fast...
”
Call Number:
GV1469.3
Read Now
2
Fundamentals of sports game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
3
Fundamentals of strategy game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
4
Fundamentals of construction and simulation game design
by
Adams, Ernest
Published 2013
New Riders
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
5
My Playstation vita
by
Loguidice, Bill
Published 2013
Que
Subjects:
“
...Sony
video
games
/ fast...
”
Call Number:
GV1469.3
Read Now
6
My Xbox : Xbox 360, Kinect, and Xbox LIVE
by
Loguidice, Bill
Published 2012
Que Pub.
Subjects:
“
...Xbox
video
games
/ fast...
”
Call Number:
TK6681
Read Now
7
Fundamentals of adventure game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.C672
Read Now
8
Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and
Video
Games for Emotion Regulation and Stress Management
by
Pallavicini, Federica
Published 2020
Frontiers Media SA
Subjects:
“
...
video
game
...
”
Read Now
9
Goals and games : designing your employee's goals like game designers design video games
by
Edery, David
Published 2010
FTPress Delivers
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
HF5549.5.G6
Read Now
10
Beginning 3D game development with Unity : the world's most widely used multi-platform game engine
by
Blackman, Sue
Published 2011
Apress
Subjects:
“
...
Video
games
/ Programming / fast...
”
Call Number:
QA76.76.C672
Read Now
11
Procedural generation in Godot : learn to generate enjoyable content for your games
by
Pitt, Christopher
Published 2023
Apress
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
12
Information dynamics in virtual worlds : gaming and beyond
by
Evans, Woody
Published 2011
Oxford [England]
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1469.37
Read Now
13
Communities of innovation : how video game makers capture millions of dollars of innovation from user communities and you can too!
by
Edery, David
Published 2010
FTPress Delivers
Subjects:
“
...
Video
games
industry / Customer services...
”
Call Number:
HF5415.5
Read Now
14
Physics for game developers
by
Bourg, David M.
,
Bywalec, Bryan
Published 2013
O'Reilly Media
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.C672
Read Now
15
Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media
by
Sinclair, Jean-Luc
Published 2020
Routledge
Subjects:
“
...
Video
games
/ Sound effects / http://id.loc.gov/authorities/subjects/sh2009006473...
”
Call Number:
QA76.76.C672
Read Now
16
Beginning Android 3D game development
by
Chin, Robert
Published 2014
Apress
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
17
Introducing JavaScript game development : build a 2D game from the ground up
by
Stuart, Graeme
Published 2017
Apress
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.C672
Read Now
18
Beginning math and physics for game programmers
by
Stahler, Wendy
Published 2004
New Riders
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.9.M35
Read Now
19
Learning Android game programming : a hands-on guide to building your first Android game
by
Rogers, Rick
Published 2011
Addison-Wesley Professional
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
20
Beginning 3D game programming
by
Miller, Tom
Published 2005
Sams
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
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