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61
A practical guide to indie game marketing
by
Dreskin, Joel
Published 2016
CRC Press
Subjects:
“
...
Video
games
industry...
”
Call Number:
HD9993.E452
Read Now
62
Science fiction video games
by
Tringham, Neal
Published 2015
CRC Press
Subjects:
“
...
Video
games
/ fast...
”
Call Number:
GV1469.3
Read Now
63
The Nintendo Wii pocket guide
by
Farkas, Bart
Published 2007
Peachpit Press
Subjects:
“
...
Video
games
/ Equipment and supplies / fast...
”
Call Number:
TK6681
Read Now
64
The ultimate player's guide to Skylanders Trap Team
by
Camille, Hayley
Published 2016
Que
Subjects:
“
...
Video
games
/ fast...
”
Call Number:
GV1469.35.S58
Read Now
65
Raspberry Pi retro gaming : build consoles and arcade cabinets to play your favorite classic games
by
Frauenfelder, Mark
,
Bates, Ryan
Published 2019
Apress, Springer Science+Business Media New York
Subjects:
“
...
Video
Games
...
”
Call Number:
QA76.8.R15
Read Now
66
Advanced game design : a systems approach
by
Sellers, Michael
Published 2017
Addison-Wesley
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
67
Dynamic story scripting with the ink scripting language
by
Cox, Daniel
Published 2021
Packt Publishing
Subjects:
“
...
Video
games
/ Authorship / http://id.loc.gov/authorities/subjects/sh2006004017...
”
Call Number:
GV1469.34.A97
Read Now
68
How Pac-Man eats
by
Wardrip-Fruin, Noah
Published 2020
The MIT Press
Subjects:
“
...
Video
games
/ Design...
”
Call Number:
GV1469.3
Read Now
69
Game Development Patterns with Unity 2021 - Second Edition
by
Baron, David
Published 2021
Packt Publishing
Subjects:
“
...
Video
games
/ Development...
”
Read Now
70
Learning Java by Building Android Games - Third Edition
by
Horton, John
Published 2021
Packt Publishing
Subjects:
“
...
Video
games
/ Development...
”
Read Now
71
Games, design and play : a detailed approach to iterative game design
by
Macklin, Colleen
,
Sharp, John
Published 2016
Addison-Wesley
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
GV1469.3
Read Now
72
Fundamentals of shooter game design
by
Adams, Ernest
Published 2015
New Riders
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
QA76.76.C672
Read Now
73
Violent video game effects on children and adolescents : theory, research, and public policy
by
Anderson, Craig Alan
Published 2007
Oxford University Press
Subjects:
“
...
Video
games
and children...
”
Call Number:
HQ784.V53
Read Now
74
Players unleashed! : modding The Sims and the culture of gaming
by
Sihvonen, Tanja
Published 2011
Amsterdam University Press
Subjects:
“
...
Video
games
/ Programming...
”
Call Number:
GV1469.25.S55
Read Now
75
Andrew Rollings and Ernest Adams on game design
by
Rollings, Andrew
Published 2003
New Riders
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
76
Build iOS games with Sprite Kit : unleash your imagination in two dimensions
by
Penn, Jonathan
Published 2014
Pragmatic Bookshelf
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
77
Fundamentals of Vehicle Simulation Design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
78
Game usability : advice from the experts for advancing the player experience
by
Isbister, Katherine
Published 2008
Morgan Kaufmann
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
79
Godot Engine game development projects : build five cross-platform 2D and 3D games with Godot 3.0
by
Bradfield, Chris
Published 2018
Packt Publishing
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
80
A game design vocabulary : exploring the foundational principles behind good game design
by
Anthropy, Anna
Published 2014
Addison-Wesley
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
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