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1
by Bertolini, Lucas
Published 2018
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

2
by Oehlke, Andreas
Published 2013
Packt Publishing
Table of Contents: ... -- Having fun with the debugger and Code Hot Swapping -- Summary -- 3. Configuring the Game -- Setting up...

3
by Doran, John P., Casanova, Matt
Published 2017
Packt Publishing
Table of Contents: ... -- Problems with const -- Learning how iteration can improve your game and code design -- The game development...

4
Published 2022
Palgrave Macmillan
Table of Contents: ...: An Introduction to Video Games and Comedy.-2. Comedy and the Dual Position of the Player.-3. Press X to Punch(line...

5
by Lodriguez, Oscar
Published 2019
Apress
Table of Contents: ...Creating Our DirectoriesDirectory Construction; Conclusion; Chapter 4: Implementing Our Game Domain...

6
by Sample, C. K.
Published 2006
O'Reilly
Table of Contents: ... This Book Is Organized; Conventions; Using Code Examples; Safari® Enabled; How to Contact Us; Got a Hack...

7
by Castledine, Earle
Published 2018
SitePoint
Table of Contents: ... Movement; Switch Tabs; User Input; Keyboard Input; Structuring the Code, or Not?; Game Genre Doesn't Really...

8
by Moeslund, Thomas B.
Published 2012
Springer London
Table of Contents: ... -- Morphology -- BLOB Analysis -- Segmentation in Video Data -- Tracking -- Geometric Transformations -- Visual...

9
by Lightbown, David
Published 2015
CRC Press
Table of Contents: ...Chapter 1 Welcome to Designing the User Experience of Game Development Tools -- chapter 2 The User...

10
by Balakrishnan Nair, Suryakumar
Published 2015
Packt Publishing
Table of Contents: ... fun with the debugger and code hot swapping; Summary; Chapter 3: Configuring the Game; Setting up...

11
Published 2021
Addison-Wesley Professional
..., then? In this video, you'll get all the details with easy-to-understand examples in C#. Not only will you learn just...

12
by Tringham, Neal
Published 2015
CRC Press
Table of Contents: ...Front Cover; Contents; Preface; How to Read This Book; Chapter 1: Videogames and Science Fiction...

13
by Bors, Balint
Published 2023
Apress
Table of Contents: ...Chapter 1: Getting Started -- Chapter 2: Player Authentication -- Chapter 3: Dedicated Game Servers...

14
by Radhakrishnan, Sudhakar
Published 2011
IntechOpen
... of fundamentals of video coding is essential for the reader before reading this book. The book revolves around...

15
by DAVIS, ANTHONY.
Published 2022
PACKT PUBLISHING LIMITED
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

16
by Szauer, Gabor
Published 2020
Packt Publishing
Table of Contents: ... of Contents -- Preface -- Chapter 1: Creating a Game Window -- Technical requirements -- Creating an empty...

17
by Blom, Joleen
Published 2023
Amsterdam University Press
Table of Contents: ...3. How the dynamic game character develops -- Dynamic game characters -- The possibility space...

18
by Blom, Joleen
Published 2023
Amsterdam University Press
Subjects: ...Dynamic Game Characters, transmedia practices, game studies, reader-response theory...

19
by Sweet, Michael
Published 2015
Addison-Wesley
Subjects: ...Video game music / Instruction and study...

20
by Cicanci, Bruno
Published 2023
Packt Publishing, Limited
Table of Contents: ...Technical requirements -- Downloading and configuring the Unity Editor -- Using Visual Studio Code...