1
by Newton, Peter L., Feng, Jie
Published 2016
Packt Publishing
Table of Contents: ...; Navigation Mesh; RecastNavMesh; The movement component; The AIController; Let's start!; Waypoints; Navigation...

2
by Cossu, Sebastiano M.
Published 2021
Apress
Table of Contents: ...: Navigation -- Chapter 5: Behaviors...

3
by Cossu, Sebastiano M.
Published 2021
Apress
Table of Contents: ...: Navigation -- Chapter 5: Behaviors...

4
by Thorn, Alan
Published 2014
Focal Press
Table of Contents: ... -- ch. 10. Navigation and pathfinding -- ch. 1. Animation and mecamin -- ch. 12. Tips and tricks...

5
by Aversa, Davide, Kyaw, Aung Sithu, Peters, Clifford
Published 2018
Packt Publishing
Table of Contents: ... -- Adding automated navigation -- Creating the NavMesh -- Setting up the agent -- Fixing the GameManager...

6
by Thorn, Alan
Published 2020
Apress
Table of Contents: ...: Scripting with C# in Godot - Common Tasks -- Chapter 4: Making a 2D Game -- Chapter 5: Navigation and Path...

7
by Smith, Matt
Published 2018
Packt Publishing
Table of Contents: ... communication and online version-control -- Controlling and choosing positions -- Navigation meshes and agents...

8
by Blackman, Sue, Tuliper, Adam
Published 2016
Apress
Table of Contents: ... -- Prototyping the Navigation -- Experimenting with Functionality -- Creating the Environment -- Combining Assets...

9
by Aversa, Davide
Published 2022
Packt Publishing
Table of Contents: ... Sensors Flocking Path Following and Steering Behaviors A* Pathfinding Navigation Mesh Behavior Trees...

10
by Majumder, Abhilash
Published 2021
Apress
Table of Contents: ...Chapter 1: Introduction to Reinforcement Learning -- Chapter 2: Path Finding and Navigation...

11
by Majumder, Abhilash
Published 2021
Apress
Table of Contents: ...Chapter 1: Introduction to Reinforcement Learning -- Chapter 2: Path Finding and Navigation...

12
by Mitchell, Briar Lee
Published 2012
Wiley
Table of Contents: ... -- 5. Detailed development of visuals -- 6. Navigation and interfaces -- 7. Designing levels...

13
by Herman, Jaken Chandler
Published 2019
Apress
Table of Contents: ...Chapter 1: Environment Setup and Introduction to the Engine -- Chapter 2: Learning to Navigate...

14
by Herman, Jaken Chandler
Published 2019
Apress
Table of Contents: ...Chapter 1: Environment Setup and Introduction to the Engine -- Chapter 2: Learning to Navigate...

15
by Teale, Paul
Published 2022
Packt Publishing, Limited
Table of Contents: ... dynamic objects to the map -- Understanding map navigation -- Detecting tile collisions...

16
by Johnson, Jeff
Published 2023
Packt Publishing, Limited
Table of Contents: ... with Vulkan Practicing Physics and Handling Navigation in Godot 4 Playing with Shaders in Godot 4 Importing 3D...

17
by Blackman, Sue
Published 2011
Apress
Table of Contents: ... -- Terrain generation : creating a test environment -- Navigation and functionality -- Cursor control...

18
by Palacios, Jorge
Published 2018
Packt Publishing
..., programming movement, and navigation in a game environment, followed by improving your agent's decision-making...

19
by Pitt, Christopher
Published 2023
Apress
Table of Contents: ...: Creating a Seeding System -- Chapter 7: Recreating Bouncy Cars -- Chapter 8: Navigating in Generated Levels...

20
by Pitt, Christopher
Published 2023
Apress
Table of Contents: ...: Creating a Seeding System -- Chapter 7: Recreating Bouncy Cars -- Chapter 8: Navigating in Generated Levels...