Universal Access in Human-Computer Interaction 18th International Conference, UAHCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part III

This three-volume set LNCS 14696-14698 constitutes the refereed proceedings of the 18th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4,...

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Bibliographic Details
Other Authors: Antona, Margherita (Editor), Stephanidis, Constantine (Editor)
Format: eBook
Language:English
Published: Cham Springer Nature Switzerland 2024, 2024
Edition:1st ed. 2024
Series:Lecture Notes in Computer Science
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Effectiveness of Technology-Assisted Medication Reminder Systems in Neurodegenerative Diseases : Systematic Review and Meta-Analysis. Part 3: Universal Access to Information and Media: Understanding the Effects of Visual Impairment on Visual Search
  • Evaluating Signage Accessibility for Individuals with Visual Impairments: A Case Study in Ecuador
  • ExcelViZ: Automated Generation of High-Level, Adaptable Scatterplot Descriptions based on a User Study
  • Exploring the Effectiveness of Electrotactile Feedback for Data Visualization for Blind and Visually Impaired Users
  • Designing Refreshable Tactile Graphics for Accessing Visual Imagery for the Blind and People with Visual Impairments
  • Designing More Accessible Health Services
  • Empowering Mobility: Brain-Computer Interface for Enhancing Wheelchair Control for Individuals with Physical Disabilities
  • Guttastemning in a Box - Fostering Emotional Connections Beyond the Screen
  • Striking the Privacy-Model Training Balance: A Case Study using PERACTIV Device
  • Exergames for Children with Special Needs
  • An Evaluation of Portuguese to Libras Translator Apps Applied to the Medical Context
  • Development of a System to Support Exercises for Successful Aging Using Smartphones and Verification of its Effectiveness
  • Radiological Medical Imaging Annotation and Visualization Tool
  • echnological Empowerment for Aging Workforce in Elderly Care Programs: Service Model Design and Development of an Elderly Care Shared Service Platform
  • NSF Eddie Bernice Johnson INCLUDES Initiative: TAPDINTO-STEM National Alliance for Students with Disabilities in STEM, An Innovative Intersectional Approach of Diversity, Equity, and Inclusion for Students with Disabilities
  • “ICT for Inclusion” for Educational Leaders: Inclusive and Digital Distributed Leadership
  • ICT Usage at the Family-School Interface: A Systematic Review on the Situation of Children with Special Educational Needs
  • Talktile: Accessible Educational Tool to Augment Independent Learning for Students with BVI
  • Accessmath: Towards Developing an Accessible Interactive Learning Platform to Overcome the Challenges of Blind and Visually Impaired Students in Learning Mathematics
  • Bridging the Digital Divide: Using Free Open-source Tools to Expand Access to Shared-Use Computers in Schools and Libraries
  • Part 2: Universal Access to Health and Wellbeing: Web Diagnosis for COVID-19 and Pneumonia Based on Computed Tomography Scans and X-rays
  • Part 1: Universal Access to Learning and Education: "Mismatched Aid" - Tasks for Counselling, Development, and Implementation
  • Towards Inclusion in Higher Education: The Case of the Skills for a Next Generation Project
  • Unlocking Opportunities: Empowering Autistic Adults in Vocational Training and Employment through Assistive Technologies
  • Deaf in STEM: A New Approach to Measuring Problem Solving, Deductive Reasoning, Creativity, and Helping Individuals with Blindness or Severe Low Vision Perform Middle School Mathematics
  • Accessibility Barriers Faced when Interacting with Digital Teaching Materials: A Case of High School Students with Visual Impairment in Norway
  • Supporting Employee Engagement and Knowledge Transfer via Gamification in the Context of Sheltered Workplaces: A Literature Review and Interview Study