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240701 ||| eng |
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|a 9781003356196
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|a 9781003854616
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|a 1003356192
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|a 1003854591
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|a 9781003854593
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|a 1003854613
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050 |
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4 |
|a TR897.7
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100 |
1 |
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|a Jungbluth, Mike
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245 |
0 |
0 |
|a Directing game animation
|b building a vision and a team with intent
|c Mike Jungbluth
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250 |
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|a First edition
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260 |
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|a Boca Raton, FL
|b CRC Press
|c 2024
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300 |
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|a xv, 224 pages
|b illustrations (chiefly color)
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505 |
0 |
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|a Includes bibliographical references and index
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653 |
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|a PERFORMING ARTS / Animation / bisacsh
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653 |
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|a Équipes de travail
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653 |
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|a Animation par ordinateur
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653 |
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|a COMPUTERS / Computer Animation / bisacsh
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653 |
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|a Video games industry / Management
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653 |
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|a Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108
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653 |
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|a Teams in the workplace / http://id.loc.gov/authorities/subjects/sh85148150
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653 |
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|a Jeux vidéo / Conception
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653 |
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|a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478
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653 |
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|a computer animation / aat
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041 |
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|a eng
|2 ISO 639-2
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989 |
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|b OREILLY
|a O'Reilly
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028 |
5 |
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|a 10.1201/9781003356196
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776 |
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|z 9781003854616
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|z 1003356192
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|
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|z 9781032410784
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|z 1003854591
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776 |
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|z 9781003854593
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776 |
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|z 9781032410876
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776 |
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|z 9781003356196
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|z 1032410787
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|z 1003854613
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856 |
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0 |
|u https://learning.oreilly.com/library/view/~/9781003854616/?ar
|x Verlag
|3 Volltext
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082 |
0 |
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|a 331
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082 |
0 |
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|a 658
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|a 658.4022
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|a 745.4
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|a 777/.7
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520 |
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|a "Directing Game Animation: Building a Vision and a Team with Intent breaks down the process on how to create an intentional animation vision, that can be both unique and flexible. From defining the high-level experience, to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help to wrap your arms around a project's animation needs"--
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