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|a 9783031606922
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|a Fang, Xiaowen
|e [editor]
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|a HCI in Games
|h Elektronische Ressource
|b 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part I
|c edited by Xiaowen Fang
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|a 1st ed. 2024
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|a Cham
|b Springer Nature Switzerland
|c 2024, 2024
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|a XXIV, 338 p. 134 illus., 116 illus. in color
|b online resource
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|a Computer Communication Networks
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|a User interfaces (Computer systems)
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|a Image processing / Digital techniques
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|a Education / Data processing
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|a Electronic commerce
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|a Computer vision
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|a Computer Application in Social and Behavioral Sciences
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|a Social sciences / Data processing
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|a Computers and Education
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|a Computer networks
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|a Computer Imaging, Vision, Pattern Recognition and Graphics
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|a e-Commerce and e-Business
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|a User Interfaces and Human Computer Interaction
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|a Human-computer interaction
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|a eng
|2 ISO 639-2
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|b Springer
|a Springer eBooks 2005-
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|a Lecture Notes in Computer Science
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|a 10.1007/978-3-031-60692-2
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|u https://doi.org/10.1007/978-3-031-60692-2?nosfx=y
|x Verlag
|3 Volltext
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|a 004.019
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|a 005.437
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|a This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement
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