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240506 ||| eng |
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|a 9780262375504
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|a 9780262375511
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|a GV1469.34.P74
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1 |
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|a Nieborg, David B.
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245 |
0 |
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|a Mainstreaming and game journalism
|h Elektronische Ressource
|c David B. Nieborg and Maxwell Foxman
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260 |
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|a Cambridge
|b The MIT Press
|c 2023
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653 |
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|a GAMES & ACTIVITIES / Video & Mobile
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653 |
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|a SOCIAL SCIENCE / Media Studies
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653 |
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|a LANGUAGE ARTS & DISCIPLINES / Journalism
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653 |
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|a Video games / Social aspects
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653 |
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|a Video games / Press coverage
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700 |
1 |
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|a Foxman, Maxwell
|e author
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
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989 |
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|b MITArchiv
|a MIT Press eBook Archive
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490 |
0 |
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|a Playful thinking
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028 |
5 |
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|a 10.7551/mitpress/13837.001.0001
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776 |
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|z 9780262546287
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856 |
4 |
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|u https://doi.org/10.7551/mitpress/13837.001.0001?locatt=mode:legacy
|x Verlag
|3 Volltext
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082 |
0 |
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|a 794.8
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520 |
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|a "A history of games journalism and the impact it's had on developing a dialogue around gaming culture"--
|