Disability Identity in Simulation Narratives

Disability Identity in Simulation Narratives considers the relationship between disability identity and simulation activities (ranging from traditional gameplay to more revolutionary technology) in contemporary science fiction. Anelise Haukaas applies posthumanist theory to an examination of disabil...

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Bibliographic Details
Main Author: Haukaas, Anelise
Format: eBook
Language:English
Published: Cham Palgrave Macmillan 2024, 2024
Edition:1st ed. 2024
Series:Literary Disability Studies
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
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505 0 |a 1. Introduction Other Worlds, Other Selves: Moving Beyond Escapism -- 2. ‘Everyone’s a Composite’: Rethinking Three of Cyberpunk’s Overlooked Women Writers as Posthumanists -- 3. The Performing Wiggin Siblings: Reading Ender’s Game through Disability Theory -- 4. The Threat of Silence in Mark Alpert’s Dystopian Simulation -- From Memes to Comics: Virtual Embodiment in Visual Rhetoric -- 5. The Player and the Avatar: Performing as Other -- 6. Learning Through Play: An Inclusive Pedagogy for the 21st Century -- 7. Conclusion The Augmented Self: Rethinking Virtual Simulation and Disability 
653 |a Theatre and Performance Arts 
653 |a Performing arts 
653 |a Games 
653 |a Literature, Modern / 20th century 
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653 |a Theater 
653 |a People with disabilities / Education 
653 |a Contemporary Literature 
653 |a Literature, Modern / 21st century 
653 |a Games Studies 
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520 |a Disability Identity in Simulation Narratives considers the relationship between disability identity and simulation activities (ranging from traditional gameplay to more revolutionary technology) in contemporary science fiction. Anelise Haukaas applies posthumanist theory to an examination of disability identity in a variety of science fiction texts: adult novels, young adult literature and comics, as well as ethnographic research with gamers. Haukaas argues that instead of being a means of escapism, simulated experiences are a valuable tool for cultivating self-acceptance and promoting empathy. Through increasingly accessible technology and innovative gameplay, traditional hierarchies are dismantled, and different ways of being are both explored and validated. Ultimately, the book aims to expand our understandings of disability, performance, and self-creation in significant ways by exploring the boundless selves that the simulated environments in these texts allow. Anelise Haukaas is an Assistant Professor of English at the College of Coastal Georgia, USA, as well as the faculty advisor of Seaswells, the art and literary magazine. Her research interests include genre fiction, disability studies, folklore and mythology, popular culture, and new media