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230808 ||| eng |
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|a 9783031355998
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|a Kurosu, Masaaki
|e [editor]
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245 |
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|a Human-Computer Interaction
|h Elektronische Ressource
|b Thematic Area, HCI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II
|c edited by Masaaki Kurosu, Ayako Hashizume
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|a 1st ed. 2023
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260 |
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|a Cham
|b Springer Nature Switzerland
|c 2023, 2023
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300 |
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|a XXII, 530 p. 256 illus., 197 illus. in color
|b online resource
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653 |
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|a Computer Communication Networks
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653 |
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|a User interfaces (Computer systems)
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653 |
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|a Image processing / Digital techniques
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653 |
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|a Computer vision
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653 |
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|a Artificial Intelligence
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653 |
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|a Application software
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653 |
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|a Computer networks
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653 |
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|a Computer Imaging, Vision, Pattern Recognition and Graphics
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653 |
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|a Artificial intelligence
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653 |
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|a Computer and Information Systems Applications
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653 |
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|a User Interfaces and Human Computer Interaction
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653 |
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|a Human-computer interaction
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700 |
1 |
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|a Hashizume, Ayako
|e [editor]
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
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|b Springer
|a Springer eBooks 2005-
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|a Lecture Notes in Computer Science
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028 |
5 |
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|a 10.1007/978-3-031-35599-8
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856 |
4 |
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|u https://doi.org/10.1007/978-3-031-35599-8?nosfx=y
|x Verlag
|3 Volltext
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|a 004.019
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|a 005.437
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|a The four-volume set LNCS 14011, 14012, 14013, and 14014 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 25th International Conference on Human-Computer Interaction, HCII 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows: Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques; Part II: Children computer interaction; emotions in HCI; and understanding the user experience; Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse; Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact
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