Battlefields of negotiation control, agency, and ownership in World of Warcraft
The massively multiplayer online role-playing game 'World of Warcraft' has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate an...
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Format: | eBook |
Language: | English |
Published: |
Amsterdam
Amsterdam University Press
2012, 2012
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Series: | MediaMatters
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Online Access: | |
Collection: | JSTOR Open Access Books - Collection details see MPG.ReNa |
Table of Contents:
- Includes bibliographical references and index