Assessing the Quality of Experience of Cloud Gaming Services

This book provides an overview of concepts and challenges in interaction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Q...

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Bibliographic Details
Main Author: Schmidt, Steven
Format: eBook
Language:English
Published: Cham Springer International Publishing 2023, 2023
Edition:1st ed. 2023
Series:T-Labs Series in Telecommunication Services
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Introduction
  • Quality Factors and Feature Space of Cloud Gaming Services
  • Methods for Assessing Gaming QoE
  • Passive Video Quality Assessment Using Lab and Remote Testing
  • Interactive Assessment of Gaming QoE Using Crowdsourcing
  • Development of the Gaming Input Quality Scale (GIPS)
  • Impact and Classification of the Game Content
  • Empirical Investigation of the Cloud Gaming Taxonomy
  • Conclusion and Outlook