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220901 ||| eng |
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|a 9783031081804
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|a Orel, Marko
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|a Collaboration Potential in Virtual Reality (VR) Office Space
|h Elektronische Ressource
|b Transforming the Workplace of Tomorrow
|c by Marko Orel
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|a 1st ed. 2022
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|a Cham
|b Springer International Publishing
|c 2022, 2022
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|a XIX, 77 p. 5 illus
|b online resource
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|a Dedication -- Foreword -- Preface -- Acknowledgements -- About the Book -- About the Author -- List of Abbreviations -- 1. Introduction -- 2. Transformative Nature of the Knowledge Workspace -- 3. Towards a Digitized Workspace -- 4. The Virtual Reality Workspace -- 5. Concluding Thoughts, Limitations, and Implications for Future Research
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|a Augmented reality
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|a Human Resource Management
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|a Virtual reality
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|a Artificial Intelligence
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|a Virtual and Augmented Reality
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|a IT in Business
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|a Personnel management
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|a Artificial intelligence
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|a Business information services
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|a eng
|2 ISO 639-2
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|b Springer
|a Springer eBooks 2005-
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|a SpringerBriefs in Business
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|a 10.1007/978-3-031-08180-4
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|u https://doi.org/10.1007/978-3-031-08180-4?nosfx=y
|x Verlag
|3 Volltext
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|a 658.3
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|a The recent shift in labour markets has heightened the demand for alternative work arrangements. Virtual reality (VR) technology plays a significant role in this transition, with remote work as efficient as work performed from an organization's own office space. This book explores the impact of immersive VR technology on the new virtual workspace. Specifically, it examines how VR can enable employees to overcome the distractions associated with working from home, increase their visibility on team projects, build stronger relationships with co-workers, reduce feelings of isolation due to social distancing, and facilitate their engagement in collaborative work processes. It also explores the limitations of two-dimensional, computer-mediated communication tools for flexible working arrangements. It, thus, offers theoretical foundations for future research on office digitalization and subsequent applications of VR technology on office work. It also features the analysis of two dozen problem-centered expert interviews with creators and executives of leading productivity VR tools that enable the remote collaboration between knowledge workers
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