Mathematics for Computer Graphics

John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five cha...

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Bibliographic Details
Main Author: Vince, John
Format: eBook
Language:English
Published: London Springer London 2022, 2022
Edition:6th ed. 2022
Series:Undergraduate Topics in Computer Science
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Preface
  • Introduction
  • Numbers
  • Algebra
  • Trigonometry
  • Coordinate Systems
  • Determinants
  • Vectors
  • Matrix Algebra
  • Complex Numbers
  • Geometric Transforms
  • Quaternion Algebra
  • Quaternions in Space
  • Interpolation
  • Curves and Patches
  • Analytic Geometry
  • Barycentric Coordinates
  • Geometric Algebra
  • Calculus: Derivatives
  • Calculus: Integration
  • Worked Examples
  • Appendix A
  • Appendix B
  • Index