Beginning 3D game assets development pipeline learn to integrate from Maya to Unity

This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and w...

Full description

Bibliographic Details
Main Author: Villanueva, Nova
Format: eBook
Language:English
Published: California Apress 2022
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
LEADER 03621nmm a2200529 u 4500
001 EB002008599
003 EBX01000000000000001171499
005 00000000000000.0
007 cr|||||||||||||||||||||
008 220121 ||| eng
020 |a 1484271963 
050 4 |a QA76.76.C672 
100 1 |a Villanueva, Nova 
245 0 0 |a Beginning 3D game assets development pipeline  |b learn to integrate from Maya to Unity  |c Nova Villanueva 
260 |a California  |b Apress  |c 2022 
300 |a 1 online resource 
505 0 |a Chapter 1: What Is the 3D Production Pipeline and Why Is It Important? -- Chapter 2: Starting with Maya -- Chapter 3: Creating a Base Mesh -- Chapter 4: Preparing the Asset for the Next Phase -- Chapter 5: UV Mapping -- Chapter 6: Creating a High Poly Model -- Chapter 7: Texturing. -- Chapter 8: Rigging the 3D Asset -- Chapter 9: Bringing the Asset to Life 
653 |a Maya (Computer file) / fast 
653 |a Unity (Electronic resource) / fast 
653 |a Animation par ordinateur 
653 |a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021 
653 |a Jeux vidéo / Programmation 
653 |a Unity (Electronic resource) / http://id.loc.gov/authorities/names/n2011038776 
653 |a Affichage tridimensionnel 
653 |a three-dimensional / aat 
653 |a Three-dimensional display systems / fast 
653 |a Jeux vidéo / Conception 
653 |a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478 
653 |a computer animation / aat 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a Video games / Design / fast 
653 |a Maya (Computer file) / http://id.loc.gov/authorities/names/no00023998 
653 |a Video games / Programming / fast 
653 |a Computer animation / fast 
653 |a Video games / Design 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
500 |a Made available through: Safari, an O'Reilly Media Company 
028 5 0 |a 10.1007/978-1-4842-7196-4 
776 |z 1484271955 
776 |z 9781484271957 
776 |z 1484271963 
776 |z 9781484271964 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781484271964/?ar  |x Verlag  |3 Volltext 
082 0 |a 794.8/151 
082 0 |a 745.4 
520 |a This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process Who This Book Is For 3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole