|
|
|
|
LEADER |
02017nmm a2200361 u 4500 |
001 |
EB002004603 |
003 |
EBX01000000000000001167504 |
005 |
00000000000000.0 |
007 |
cr||||||||||||||||||||| |
008 |
211025 ||| eng |
020 |
|
|
|a 9781839217692
|
020 |
|
|
|a 1839217693
|
050 |
|
4 |
|a TK7882.T47
|
100 |
1 |
|
|a Doran, John P.
|
245 |
0 |
0 |
|a Unity 2021 Shaders and Effects Cookbook
|b Over 50 Recipes to Help You Transform Your Game into a Visually Stunning Masterpiece, 4th Edition
|
250 |
|
|
|a 4th ed
|
260 |
|
|
|a Birmingham
|b Packt Publishing, Limited
|c 2021
|
300 |
|
|
|a 485 pages
|
505 |
0 |
|
|a Table of ContentsPost Processing StackCreating Your First ShaderWorking with Surface ShadersWorking with Texture MappingUnderstanding Lighting ModelsPhysically Based RenderingVertex FunctionsFragment Shaders and Grab PassesMobile Shader Adjustment Screen Effects with Unity Render TexturesGameplay and Screen EffectsAdvanced Shading TechniquesShader Graph -- 2DShader Graph -- 3D.
|
653 |
|
|
|a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021
|
653 |
|
|
|a Jeux vidéo / Programmation
|
653 |
|
|
|a Affichage tridimensionnel
|
653 |
|
|
|a three-dimensional / aat
|
653 |
|
|
|a Three-dimensional display systems / fast
|
653 |
|
|
|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
|
653 |
|
|
|a Video games / Programming / fast
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
|
|b OREILLY
|a O'Reilly
|
015 |
|
|
|a GBC1B2580
|
776 |
|
|
|z 9781839218620
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781839218620/?ar
|x Verlag
|3 Volltext
|
082 |
0 |
|
|a 794.8/151
|
520 |
|
|
|a Implementing shaders in your games can be notoriously challenging due to the complex math that stands in the way of attaining realism in games. This fourth edition, updated to Unity 2021, covers everything you need to know about vectors, constructing lighting with them, and using textures to create sophisticated effects without the complex math
|