End-User Development 8th International Symposium, IS-EUD 2021, Virtual Event, July 6–8, 2021, Proceedings

This book constitutes the proceedings of the 8th International Conference on End-User Development, IS-EUD 2021, held in July 2021. Due to COVID-19 pandemic the conference was held virtually. The paper track received 26 submissions, of which 11 full and 4 short papers were selected after a rigorous d...

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Bibliographic Details
Other Authors: Fogli, Daniela (Editor), Tetteroo, Daniel (Editor), Barricelli, Barbara Rita (Editor), Borsci, Simone (Editor)
Format: eBook
Language:English
Published: Cham Springer International Publishing 2021, 2021
Edition:1st ed. 2021
Series:Programming and Software Engineering
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • End-User Development: Empowering Stakeholders with Artificial Intelligence, Meta-Design, and Cultures of Participation
  • Reconsidering End-User Development Definitions
  • An End-User Development Approach to Secure Smart Environments
  • Comparative Analysis of Composition Paradigms for Personalization Rules in IoT Settings
  • Devices, Information, and People: Abstracting the Internet of Things for End-User Personalization
  • Help Me Create Smart Things: How to Support Design and Art Students at a Distance
  • Personalization in a Paper Factory
  • Learning Domain Knowledge using Block-Based Programming: Design-Based Collaborative Learning
  • Lessons Learned From Using Reprogrammable Prototypes With End-User Developers
  • Design of a Chatbot to Assist the Elderly
  • A Jigsaw-Based End-User Tool for the Development of Ontology-Based Knowledge Bases
  • "Expected most of the results, but some others...surprised me": Personality inference in Image Tagging Services
  • Providing a Notifications System to Software Services with HomeSerBot
  • Design Requirements for Recommendations in End-User User Interface Design
  • PAC-Bot: Writing Text Messages for Developing Point-and-Click Games
  • Supporting Museums and Robot Theatre using Quando - an event first, visual block toolset
  • Supporting End User Development in Extended Reality through Natural Language Rules