Emerging Technology Applications to Promote Physical Activity and Health

As technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase life-long engagement with physical activity, these two ideas have become increasingly linked. This Special Issue attempts to offer a thorough and critical exa...

Full description

Bibliographic Details
Main Author: Lee, Jung Eun
Other Authors: Gao, Zan
Format: eBook
Language:English
Published: MDPI - Multidisciplinary Digital Publishing Institute 2019
Subjects:
App
Online Access:
Collection: Directory of Open Access Books - Collection details see MPG.ReNa
LEADER 04906nma a2201141 u 4500
001 EB001977498
003 EBX01000000000000001140400
005 00000000000000.0
007 cr|||||||||||||||||||||
008 210512 ||| eng
020 |a books978-3-03897-709-4 
020 |a 9783038977087 
100 1 |a Lee, Jung Eun 
245 0 0 |a Emerging Technology Applications to Promote Physical Activity and Health  |h Elektronische Ressource 
260 |b MDPI - Multidisciplinary Digital Publishing Institute  |c 2019 
300 |a 1 electronic resource (176 p.) 
653 |a real-time physical activity 
653 |a mobile phone-based health intervention 
653 |a depression 
653 |a air quality 
653 |a technology 
653 |a preoperative anxiety 
653 |a wearable technology 
653 |a safety 
653 |a mental health 
653 |a measurement 
653 |a smartglasses 
653 |a Autism 
653 |a motor skill competence 
653 |a Korean American immigrant women 
653 |a recreational physical activity 
653 |a fitness 
653 |a app 
653 |a sedentary behaviour 
653 |a digital health 
653 |a object control skills 
653 |a motor activity 
653 |a autism spectrum disorder 
653 |a physical activity levels 
653 |a virtual reality 
653 |a socio-ecological model 
653 |a light physical activity 
653 |a serious games 
653 |a mammogram 
653 |a Fitbits 
653 |a accelerometry 
653 |a breast cancer 
653 |a physical exercise 
653 |a health navigator 
653 |a locomotor skills 
653 |a physical activity 
653 |a Amazon 
653 |a quality of life 
653 |a screen based sedentary behavior 
653 |a heart rate 
653 |a active video game 
653 |a exercise 
653 |a epoch 
653 |a intelligence quotient 
653 |a perceived environmental factor 
653 |a Google Glass 
653 |a sedentary behavior 
653 |a pedometers 
653 |a anxiety 
653 |a placement site 
653 |a mHealth 
653 |a narrative review 
653 |a accelerometers 
653 |a active video gaming 
653 |a social cognitive theory 
653 |a Google 
653 |a wrist-worn activity tracker 
653 |a senior citizens 
653 |a social communication 
653 |a young children 
653 |a sex difference 
653 |a virtual reality game 
653 |a physical activity assessment 
653 |a musculoskeletal fitness 
653 |a active video games 
653 |a Amazon Web Services 
653 |a augmented reality 
653 |a preoperative experience 
653 |a moderate-to-vigorous physical activity 
653 |a cardiorespiratory fitness 
700 1 |a Gao, Zan 
041 0 7 |a eng  |2 ISO 639-2 
989 |b DOAB  |a Directory of Open Access Books 
500 |a Creative Commons (cc), https://creativecommons.org/licenses/by-nc-nd/4.0/ 
024 8 |a 10.3390/books978-3-03897-709-4 
856 4 0 |u https://www.mdpi.com/books/book/1184  |x Verlag  |3 Volltext 
856 4 2 |u https://directory.doabooks.org/handle/20.500.12854/46266  |z DOAB: description of the publication 
082 0 |a 363 
082 0 |a 610 
082 0 |a 380 
082 0 |a 700 
082 0 |a 600 
520 |a As technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase life-long engagement with physical activity, these two ideas have become increasingly linked. This Special Issue attempts to offer a thorough and critical examination of emerging technologies in physical activity and health promotion, considering technological interventions in different contexts (communities, clinics, schools, homes, etc.) among various populations, exploring the challenges of integrating technology into physical activity promotion, and offering solutions for its implementation. This Special Issue aims to take a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through various emerging technologies, including, but not limited to: Active video games (exergaming); social media; mobile device apps; health wearables; mobile games, augmented reality games, global positioning and geographic information systems; and virtual reality. Offering a logical and clear critique of emerging technologies in physical activity and health promotion, this Special Issue will provide useful suggestions and practical implications for researchers, practitioners, and educators in the fields of public health, kinesiology, physical activity and health, and healthcare.