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|a 9781136126932
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|a 9780240817576
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|a 1283134071
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|a 9781138400658
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|a TR897.7
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|a Hess, Roland
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|a Tradigital blender
|b a CG animator's guide to applying the classic principles of animation
|c Roland Hess
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|a Computer graphics animator's guide to applying the classic principles of animation
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|a CG animator's guide to applying the classic principles of animation
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|a Waltham, MA
|b Focal Press
|c 2011
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|a 1 volume
|b illustrations
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|a The F-Curve EditorThe Dope Sheet; CHAPTER 3 How to Not Waste Your Time; Resources; Concept; Character Design; A Brief Interlude on the Subject of Composition; Contrast and Focus; Long Shots, Medium Shots, and Close-Ups; The Rule of Thirds; Framing; Object Location and Orientation; Storyboarding; Compiling a Story Reel; Aspect Ratios and Resolution or "Mommy, Why is that Man so Skinny?"; Preparing a File for Animation; On Acting and Animation; CHAPTER 4 Basic Posing and Key Framing; First Pose: Walking; Pose-to-Pose and Straight Ahead Animation; Continued Posing; Keeping a Static Shot Alive
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|a What Not To DoAnother Example of Deliberate Secondary Action; Involuntary Secondary Action; Automating Secondary Action; Real Hair; Conclusion; CHAPTER 9 Straight Ahead Animation; Animating the Body; A Final Note On Pose-to-Pose and Straight Ahead Animation; CHAPTER 10 Animation Extras; IK/FK Switching; Picking Up and Dropping Items; The Setup; The Grab; The Drop; NLA; Repeating and Blending Actions; Examining Different Takes; Animating the Alarm; Conclusion; Appendix: Animation Playback and Rendering; Index
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|a Reviewing the Poses with an Eye to the PrinciplesStaging; Exaggeration; Solid Drawing; Playback and Timing; CHAPTER 5 Anticipation, Follow-Through, and Other Interesting Poses; Analyzing Your Poses; Walking; Putting the Walk into Practice; CHAPTER 6 Interpolation, Timing, Breakdowns, and Velocity; Pose Timing and Velocity; Techniques for Moving Holds; Fixing Velocity in the Shot; Breakdowns for Guiding Motion; Slow In/Out; CHAPTER 7 Fine Tuning Motion; Overlapping Action; Breaking Simultaneous Motion; Sequential Motion; Arcs; CHAPTER 8 A Second Pass; Deliberate Secondary Action
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|a Cover; Tradigital Blender: A CG Animator's Guide to Applying the Classic Principles of Animation; Copyright; Contents; CHAPTER 1 An Introduction to Character Animation in Blender; Character Animation; The Twelve Principles; Squash and Stretch; Anticipation; Staging; Overlap and Follow Through; Slow In and Out; Arcs; Secondary Action; Timing; Exaggeration; Solid Drawing; Appeal; Straight Ahead Action and Pose to Pose; Blender's Approach to Character Animation; What We Won't Be Doing; Review; CHAPTER 2 Your Tool Kit; Optimizing the Screen for Animation; Controlling the Sample Character
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|a Blender (Computer file) / http://id.loc.gov/authorities/names/n00063653
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|a Animation par ordinateur
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|a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021
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|a computer graphics / aat
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|a Affichage tridimensionnel
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|a three-dimensional / aat
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|a Computer graphics / fast
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|a Blender (Computer file) / blmlsh
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|a Three-dimensional display systems / fast
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|a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478
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|a Computer graphics
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|a computer animation / aat
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|a Computer animation / fast
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|a Blender (Computer file) / fast
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|a Infographie
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|a eng
|2 ISO 639-2
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|b OREILLY
|a O'Reilly
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|z 9780240817576
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|u https://learning.oreilly.com/library/view/~/9780240817576/?ar
|x Verlag
|3 Volltext
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|a 006.6
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|a Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great a
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