The UX Book Process and Guidelines for Ensuring a Quality User Experience

This is a comprehensive textbook on designing interaction to ensure a quality user experience. Combining breadth, depth, and practical applications, this book takes a time-tested process-and-guidelines approach that provides readers with actionable methods and techniques while retaining a firm groun...

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Bibliographic Details
Main Author: Hartson, Rex
Other Authors: Pyla, Pardha S.
Format: eBook
Language:English
Published: Burlington Elsevier Science 2012
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
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245 0 0 |a The UX Book  |b Process and Guidelines for Ensuring a Quality User Experience 
260 |a Burlington  |b Elsevier Science  |c 2012 
300 |a 973 pages 
505 0 |a 1.3.11. Role of Branding, Marketing, and Corporate Culture1.3.12. Why Have Such a Broad Definition?; 1.4. Emotional impact as part of the user experience; 1.4.1. The Potential Breadth of Emotional Impact; The Connectedness of Music; The Disconnection of Absorption; The Serendipity of New Projects; UX Is Work of the Spirit; 1.4.2. A Convincing Anecdote; 1.4.3. Aesthetics and Affect; 1.4.4. The Centrality of Context; 1.4.5. What about Fun at Work?; 1.5. User experience needs a business case; 1.5.1. Is the Fuss over Usability or User Experience Real? 
505 0 |a Front Cover; The UX Book: Process and Guidelines for Ensuringa Quality User Experience; Copyright; Dedication; Preface; Goals for This Book; Usability Is Still Important; But User Experience Is More than Usability; A Practical Approach; Order of the Material; Use the Index; Our Audience; Increasing Maturity of the Discipline and Audience; What We Do Not Cover; About the Exercises; The Exercises Are an Integral Part of the Course Structure; Take Them in Order; Do the Exercises in a Group if You Can; Students; Practitioners: Get buy-in to do the exercises at work; Individuals; Projects 
505 0 |a StudentsPractitioners; Origins of the Book; Real-World Experience; Research and Literature; Arousing the Design "Stickler" in You; Further Information on Our Website; About the Authors; Acknowledgments; Guiding Principles for the UXPractitioner; Contents; Chapter 1: Introduction; 1.1. Ubiquitous interaction; 1.1.1. Desktops, Graphical User Interfaces, and the Web Are Still Here and Growing; 1.1.2. The Changing Concept of Computing; 1.1.3. The Changing Concept of Interaction; 1.2. Emerging desire for usability; 1.3. From usability to user experience; 1.3.1. The Traditional Concept of Usability 
505 0 |a 1.5.2. No One Is Complaining and It Is Selling Like Hotcakes1.5.3. A Business Strategy: Training as a Substitute for Usability in Design; 1.6. Roots of usability; 1.6.1. A Discipline Coming of Age; 1.6.2. Human Factors and Industrial and Systems Engineering; 1.6.3. Psychology and Cognitive Science; 1.6.4. Task Analysis; 1.6.5. Theory; 1.6.6. Formal Methods; 1.6.7. Human Work Activity and Ethnography; 1.6.8. Computer Science: Interactive Graphics, Devices, and Interaction Techniques; 1.6.9. Software Engineering; Chapter 2: The Wheel: A LifecycleTemplate; 2.1. Introduction 
505 0 |a 1.3.2. Misconceptions about Usability1.3.3. The Expanding Concept of Quality in Our Designs; 1.3.4. Is Not Emotional Impact What We Have Been Calling User Satisfaction?; 1.3.5. Functionality Is Important, but a Quality User Experience Can Be Even More So; 1.3.6. A Good User Experience Does Not Necessarily Mean High-Tech or ||Cool;́́ 1.3.7. Design beyond Just Technology; 1.3.8. Components of a User Experience; Utility; Functional Integrity; Usability; Persuasiveness; Graphic Design; 1.3.9. User Experience Is (Mostly) Felt Internally by the User; 1.3.10. User Experience Cannot Be Designed 
653 |a Interfaces utilisateurs (Informatique) 
653 |a User interfaces (Computer systems) / fast 
653 |a User interfaces (Computer systems) / http://id.loc.gov/authorities/subjects/sh88001679 
700 1 |a Pyla, Pardha S. 
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520 |a This is a comprehensive textbook on designing interaction to ensure a quality user experience. Combining breadth, depth, and practical applications, this book takes a time-tested process-and-guidelines approach that provides readers with actionable methods and techniques while retaining a firm grounding in HCI concepts and theory. The authors will guide you through the UX lifecycle process, including contextual inquiry and analysis, requirements extraction, design ideation and creation, practical design production, prototyping, and UX evaluation. Development activities are linked via handoffs