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|a Ament, Vanessa Theme
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|a The Foley grail
|b the art of performing sound for film, games, and animation
|c Vanessa Theme Ament
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|a 2nd ed
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|a Burlington, MA
|b Focal Press
|c 2014
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|a xiv, 261 pages
|b illustrations
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|a Includes bibliographical references and index
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|a pt. 1 What Foley Artists Do, and Why: History, Theory, and Methods -- ch. 1 Holy Foley: The Evolution of a Craft -- ch. 2 Noise vs. Sound: Foley as it is Used in the Various Genres -- ch. 3 Single or Married? Foley Used Independently or Combined with Sound Effects -- pt. 2 How Foley Artists Work: The Protocols, Conventions, and Hierarchy -- ch. 4 Fire in the Hole: The Players and Their Responsibilities -- ch. 5 Let's Go Ahead and Go Back: Spotting and Cueing -- pt. 3 Foley Beyond the Film Frame: Games and Animation -- ch. 6 Gaming the System: Foley as it Lands in the Game -- ch. 7 Animation Station: Foley Defines Reality or Fantasy -- pt. 4 The Practical Concerns: The Art and Craft of Foley -- ch. 8 Walking in Their Shoes: Performing the Footsteps -- ch. 9 Manipulation Techniques: Performing the Props -- ch. 10 Hang it as a Unit: The Knack for Sync -- ch. 11 Magic Wind: Unusual Foley Requests -- pt. 5 The Foley Companions: Mixing and Editing -- ch. 12 Mix and Match: The Foley Mixer -- ch. 13 Hearing the Sweet Spot: Editing Foley -- ch. 14 Fix it in Post: The Dub -- pt. 6 Nuts and Bolts: Where and With What? -- ch. 15 Scene Change: The Foley Stage -- ch. 16 Chef or Cook? Ingredients and Recipes -- pt. 7 The Ghost of Foley Futures: Looking Forward -- ch. 17 The Ivory Tower: The Media School -- ch. 18 Foley Reflections: Final Thoughts of Experts
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|a Animated films / Sound effects / http://id.loc.gov/authorities/subjects/sh2003010291
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|a Jeux vidéo / Effets sonores
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|a Vidéo numérique
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|a Video games / Sound effects / http://id.loc.gov/authorities/subjects/sh2009006473
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|a Son / Enregistrement et reproduction
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|a Motion pictures / Sound effects / http://id.loc.gov/authorities/subjects/sh85088109
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|a Motion pictures / Sound effects / fast
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|a sound effects / aat
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|a Animation (Cinéma)
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|a Cinéma / Effets sonores
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|a animation (process) / aat
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|a Sound / Recording and reproducing / http://id.loc.gov/authorities/subjects/sh85125368
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|a animations (visual works) / aat
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|a Digital video / fast
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|a PERFORMING ARTS / Reference / bisacsh
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|a Animated films / Sound effects / fast
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|a Video games / Sound effects / fast
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|a Animation (Cinematography) / fast
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|a Digital video / http://id.loc.gov/authorities/subjects/sh94007636
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|a Sound / Recording and reproducing / fast
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|a Animation (Cinematography) / http://id.loc.gov/authorities/subjects/sh85005291
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|a eng
|2 ISO 639-2
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|b OREILLY
|a O'Reilly
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|z 9780203766880
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|x Verlag
|3 Volltext
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|a 331
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|a "Master classic and cutting-edge Foley techniques that will allow you to create rich, convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. In The Foley Grail, Second Edition, award-winning Foley artist Vanessa Theme Ament teaches you how Foley is designed, crafted, and edited for any project, right down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of shortcuts, hot tips, and other tricks of the trade. This new edition features: - Entirely new chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education - All new sound "recipes" that include proven Foley methods you can immediately use on your own projects - New case studies from well-known films, shows, games, and animations - Interviews with current sound artists from across the globe - An extensive companion website (www.focalpress.com/cw/ament) featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author, teaching aids, and much more Dont miss out! The Foley Grail, Second Edition provides the tools you need to produce vibrant, realistic soundcapes that will lift your media projects to the next level"--
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