Real-time rendering
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms a...
Main Authors: | , , |
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Format: | eBook |
Language: | English |
Published: |
Boca Raton
CRC Press, Taylor and Francis Group
2018
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Edition: | Fourth edition |
Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Includes bibliographical references and index
- Introduction
- The graphics rendering pipeline
- The graphics processing unit
- Transforms
- Shading Basics
- Texturing
- Shadows
- Light and color
- Physically-based shading
- Local illumination
- Global illumination
- Image-space effects
- Beyond polygons
- Volumetric and translucency rendering
- Non-photorealistic rendering
- Polygonal techniques
- Curves and curved surfaces
- Pipeline optimization
- Acceleration algorithms
- Effcient shading
- Virtual and augmented reality
- Intersection test methods
- Graphics hardware
- The future