Real-time collision detection
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dyna...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
Amsterdam
Elsevier
2005
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Series: | Morgan Kaufmann series in interactive 3D technology
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Includes bibliographical references and index
- Introduction; Collision Detection Design Issues; A Math and Geometry Primer; Bounding Volumes; Basic Primitive Tests; Spatial Partitioning; Bounding Volume Hierarchies; BSP Tree Hierarchies; Convexity-Based Methods; GPU-Assisted Collision Detection; Numerical Robustness; Geometrical Robustness; Optimization; References; Index
- Introduction
- Collision detection design issues
- A math and geometry primer
- Bounding volumes
- Basic primitive tests
- Bounding volume hierarchies
- Spatial partitioning
- BSP tree hierarchies
- Convexity-based methods
- GPU-assisted collision detection
- Numerical robustness
- Geometrical robustness
- Optimization